@jon@kbin.social avatar

jon

@jon@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

jon,
@jon@kbin.social avatar

So, uh, not to sound out of the loop here, but what exactly is Sega getting here? They spent close to a billion dollars for...the Angry Birds IP?

jon,
@jon@kbin.social avatar

Evidently playing the game isn't a fun experience either, Aaron.

jon,
@jon@kbin.social avatar

Either:

  1. Hire more staff to do more development/QA in a shorter timespan
  2. Delay release schedule to not be annual releases
  3. Reduce game scope to something the team can accomplish

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.

/kbin project management costs, financing, future plans (kbin.social) angielski

I wrote the first line of code for /kbin on January 14, 2021. Around this time, I started working remotely and decided that the time I used to spend commuting to the office would be devoted to /kbin. Throughout this entire period, /kbin has been a hobby project that I developed in my free time. It was also when Lemmy started...

kbin.social lifecycle: from 181 unique visitors to 2.9M in three months.
jon,
@jon@kbin.social avatar

@ernest, if Kbin starts making okay money, don't be afraid to give yourself a salary. It's important that you get to eat too.

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