While some of their language has changed, the sentiment of this latest aggressive movement is just as distressing. It’s time for the games industry to stand up to it
Gamergate was one of the first online instances that showed how easy it is to spread lies and misinformation through social media in order to manufacture outrage and weaponize it against specific targets.
The same exact tactics have been used by the far-right since. Gamergate felt like a testing chamber, before the full blown nazi propaganda plan that’s getting far-right politicians elected in many places. I live in one of such places, and the online tactics used by literal nazis against progressive politicians are 1-to-1 the same used in gamergate.
Those issues with social media have never been dealt with. If anything, social media has become more mainstream since, and now these tactics of lying and manufacturing outrage have become more powerful.
Traditional media seemed to have some semblance of accountability (although not really), but in social media, anyone makes up shit, people will take their word for it, if they like what they hear (or aligns with their beliefs), and it doesn’t matter if it’s debunked, because no one listens to that part.
The only solution is, and has always been, a zero tolerance policy against any kind of hateful or bigoted behaviour, by the people who control these online spaces. No one expects 4chan to moderate their content at this point, but when someone makes a new online space for conversations, those same people shouldn’t be welcomed, or they’ll shit all over the floor, turn it into another gross place, and you’ll have to start over.
These new complaints about “wokeness” in games, that happen with every game announcement, aren’t even dog-whistles at this point. They’ve been straight up howling for a while. The follow-up attacks, threats, lies, the dismissal that “none of this happens, it’s all made up”, and the support of fellow misogynists (like the companies with a history of sexism mentioned in the article), are all just part of the program.
And of course, you can see them in some of the comments in this very thread.
I’ve really liked hitbox controllers for Street Fighter 6. I’ve been really happy with how they’ve turned out and they’re a joy to use. If there’s interest I can post the build process/instructions/guide....
They are arcade sticks that, instead of using a joystick with 4-directional switches, use 4 buttons for the directions. They are often called “Hitbox” because that’s the brand that popularized them. Some people also call them “all-button controller” or “stickless controller”. The advantages are ergonomics (many people have developed carpal tunnel syndrome from traditional joysticks) and economy of motion (it’s easier to press 4 buttons with 4 fingers than move the entire wrist/forearm to move a joystick).
It’s pretty much like using a keyboard for fighting games, but you only have the buttons that you actually use, the keys are large buttons, and there are no issues with pressing many simultaneous buttons (many keyboards have problems with that). People also often use PCBs that are compatible with PS5 or other consoles, and also SOCD cleaners (which is a piece that helps configure which inputs should be sent if you press “Simultaneous Opposite Cardinal Directions”).
They’ve been gaining more and more popularity over the last few years. If you are good at typing, you may be more comfortable playing fighting games with this than with a traditional joystick or even a gamepad.
I’m not sure about why that’s the standard, but it may have to do with the fact that in fighting games you don’t want to be jumping all the time, it’s something that you have to do carefully, while crouching is something you do constantly, and most motion inputs involve the “down” direction (like quarter circles or the shoryuken input), and having left-down-right lined up makes it pretty easy to do those motions. Think about pressing your Q-W-E keys in quick succesion. You can probably do that without much practice. That’s a half-circle-forward motion. If you have “down” in your thumb, a half-circle would be like pressing “Q-Spacebar-E” in quick succesion, which is more difficult.
Maybe it’s also because people often use the space bar in keyboards to jump in many games, and that’s what they were used to.
In any case, once you get used to this layout, it’s very comfortable.
Thanks for the encouragement! I’ll keep trying, I just feel like there is a very steep curve until I reach the point of not having to use 110% of my brain power. As things become muscle memory, they’re becoming easier and more enjoyable.
That’s definitely my issue, there is so much to learn that I’m trying to learn too much at once. I’ll try focusing on one thing at a time. Thanks for the tips!
The disturbing online misogyny of Gamergate has returned – if it ever went away (www.theguardian.com) angielski
While some of their language has changed, the sentiment of this latest aggressive movement is just as distressing. It’s time for the games industry to stand up to it
The Game Awards 2023 Discussion Thread
Hey y’all. Figured I’d make a thread for this. Discuss anything about the game awards and it’s announcements here!...
I made 2 hitbox controllers from scratch (i.imgur.com)
I’ve really liked hitbox controllers for Street Fighter 6. I’ve been really happy with how they’ve turned out and they’re a joy to use. If there’s interest I can post the build process/instructions/guide....
Weekly “What are you playing” Thread || Week of September 24th
New thread!...