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intensely_human, do games w Sweet Baby Inc. employees harass steam group admin for listing their games to avoid them

In the article they mentioned race swapping a norse god.

intensely_human, do games w Sweet Baby Inc. employees harass steam group admin for listing their games to avoid them

And guess what? The list is about the games that have involved this company. As in, the feedback is targeting the devs who accepted, not the consulting company that suggested.

Non issue.

intensely_human, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Why do laser weapons have recoil? Don’t ask. “I think you need recoil in order to balance the game and make it fun for everybody,” explains Greim.

photons have momentum

intensely_human, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.

See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.

intensely_human, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Because an FPS avatar is the body many people are most used to inhabiting in game worlds.

If you want people to feel immersed in an environment, you have to give them the virtual body they’re used to.

Like imagine you’re playing Battlefield 5, and then UFOs land and you go on a big space adventure. If you’re not still able to pull out that tommy gun and fire rounds the same way, your body feels different. It doesn’t feel like you’re there.

FPS is the biggest genre with the most resources in it. That makes it a standard for virtual environments everywhere.

intensely_human, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

I do find it interesting however how… angry it makes people and how much they want it to fail

Star Citizen is an example of excellence, and excellence always attracts haters.

intensely_human, do edc w QA tech for food packaging company.

Where’s Mango?

He’s on the loading dock checking the shipment.

But Carl already signed off on that.

I dunno. He said he wanted to go over everything again, with a fine-toothed comb.

intensely_human, do games w Tekken 8 players divided as devs add “Tekken Shop” with microtransactions

I mean let’s be real here. Tekken was originally based on 50¢ microtransactions

intensely_human, do edc w februrary IT guy pocket dump

Dude men’s pocket’s are huge!

intensely_human, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.

It’s so hard to go back. Possibly impossible, to remember what it was like to see those things from that point in history.

intensely_human, do games w God of War Creator Is Unhappy With New Games and Kratos' Story

When everything’s deep, shallow is a breath of fresh air

intensely_human, do gaming w ‘Call of Duty’ Doesn’t Just Depict Bad History—It’s Pro-War Propaganda

I mean duh. It’s art that makes war fun.

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