I liked what I played of Daggerheart, and its hope/fear. I just don’t think it would translate well into s video game. They’re very different mediums and I don’t think it’s crunchy enough to play well as a video game.
Ironically, I think a Critical Role game doesn’t need to really be based on any ttrpg. Could just be an action rpg.
Obviously subjective, but I was a very big fan of the series for the first several entries, kinda began losing interest around Unity (although in hindsight, Unity is probably one of the best ones in a few ways, but at release it was a very buggy mess).
I am not personally a fan of the way they have ignored the modern day story line after around 3, as I am one of the few on the planet that actually found that part of the narrative compelling and the part I was really playing for.
I don’t like they gameplay changes since Origins, and it has increasingly become more of an action game over time and less of a dope assassin game.
Yes, I love its characters and some of the ways it diverged from Stardew. But it has a lot of undeniable jank and is objectively unfinished. Mind you that hasn’t stopped me from approaching 100 hours in it, but I would feel dishonest not mentioning it.