I think some have said the start of resident evil village is quite scary on vr, but I havnt played it. Probably less so if you’ve already played it. There are a bunch of junonscare games but they interest me less.
I found the batman vr game on psvr scariest. It wasnt that scary a premise, but because of the immersion, it was extra. You knew joker was in a cell and you had to Kean in to see. Although you knew he would get you, you had no choice. You had to physically force yourself to be attacked bybsteppibg forwards.
Similarly, the jumping off a cliff to commit suicide in suoerhot vr was quite confronting and scary. I think they edited it out.
As with all things, it will come down to how its used and the prompt.
For instance, filler characters could have a built in plan tonger more abrasive and use shorter responses when engaged.
The plot can still be set and the dialogue is used to advance that, however you choose to proceed.
I’m sure some will be seamless and great. Others will be clunky. Its not the tool, but how its used. If generative AI is just used to make assets and dialogue instead of paying artists, it will be crappy. If artists use it to plan characters and plots that flow more freely but still allow engagement and sandbox, it’ll be awesome.
Employees do testing, already covered by an NDA. Content creators do publicity. If they are restricted to no negative publicity, then they are not reliable and it’s dishonest.
So, even at full release, there could be bugs. That makes the suppression of actual opinions worse. If people didn’t call out unfinished projects, they would not get fixed. If they want preorders, stop making buggy mess games.
Which leads to less money. I’d prefer a few failed games and the industry learns. Fun games sell, it microtransaction nor half baked shovelware. Some strike it lucky with micro transactions, but only if the game is good.
If she would like to get in to more action games, one with a strong story, like the last of us could be a pathway, played on easy/story mode.
Id also second casual games as a pathway to more involved games. Overcooked is white hectic and introduced a few gaming mechanics from others. It’s essentially crafting against a timer. To progress, she’ll need to get better at controls, but the learning curve is gradual enough that she’ll.have fun.
Rayman (legends?), I play coop with my kid. He dies often ,but it’s not an issue as you only lose progress when you both die.
Oh, I assumed it was kid friendly. My soon to be 7 year old is just started Minecraft. He struggles with games so far as too complex for him, like lego Harry Potter or even hot wheels (all the ps+ kids games). I was hoping to try it takes two with him at some point. If the story is not nice, maybe that’s not a great idea. Playing Rayman together was fun and forgiving as he just keeps reappearing when he dies.
Yes, generally if it’s new to me, I don’t have an appreciation of how their individual play styles will match mine, so I’ll default to the malez same as me. However, where I’m familiar with the characters and their game style, I’ll choose what suits the game in the style I like to play.
So for instance, street fighter is chin li for life.
I like the idea for AAA games that I know I like. I play sf6 daily and have played sf5 for years. However, id probably stop of ot was that cost monthly as it would seem poor value, knowing my habits. Saying that, I pay for ps+ monthly for online play. I’m considering getting a steam deck on the future to cancel that subscription.