People are clamoring around you in a huge chorus of it's fine just roll with it but frankly, I think your point of view is totally valid. While Larian did a great job making every path a valid way to the ending, you can really only ever lock yourself out of content with your choices.
Go too far down one of two branching paths? Hope you can pass a big fat skill check or two, or that one companion will bail. Hope you didn't like that character or want to see more of that content. (Oh, and if you do pass the skill checks, 10 minutes later the companion is like "ugh no it's fine you were right, forget I ever wanted to go that way even though I've been obsessed with it for the last 20 hours" in the name of railroading the character back in line.)
Get interested in the wrong quest too early? Hope you didn't want to finish the main side objective in that one area. No no, even though all the characters are still present, you don't get to finish it. Because we said so. Shoo along to the next place. Go. Get.
And here's hoping you don't get curious about the "evil" path - you lose multiple companions and a whole-ass cast of side characters that are meant to follow you through the game and gain one (1) bit of interesting new content to replace them. Is it still interesting? Absolutely, but it's a consolation prize compared to how much you lose.
It took me 3 playthroughs or so before I finally felt like I was on a save where I was having a good 80%+ of the intended experience. And yeah, you can replay it for what you missed, but not everyone has time for that, especially in a game this immense. I know I've started it up to make my fourth character about half a dozen times and Alt-F4ed during character creation as soon as I think about going through the parts I've thoroughly combed already.
BG3 is my GOTY by a long shot, but people should have more sympathy for this outlook. There are definitely right paths and wrong paths, and while they all lead to the end, the wrong paths have a lot less to look at and a healthy amount of rubbing your face in the fact that you did stuff in the wrong order ("Perhaps you could have...." ok thanks, narrator).
Article only mentions dungeons. Did they add it for story trials too? As far as I know that's only available for early 4-player trials and a couple of very recent additions. The Chrysalis, Steps of Faith, etc can still wipe a group of human players easily if their mechanics are ignored.
Are they still working on buffing the shit out of the same modern day protagonist as before or what? I only got about halfway through Odyssey (but looked up the ending) and skipped Valhalla.
People can also apply the slightest semblance of critical thinking and realize most gaming journalism outfits, no matter their questionable quality, will realize they won't last long if there are true spoilers in the titles. Therefore this isn't really a spoiler.
Like they're obviously going to phrase things in ways that get more engagement, which is why it's a crucial skill on the internet today that readers need to think critically and not just accept headlines literally.
I'm not saying it's right, but jfc man, you have to develop skills to engage with the internet you have, not the internet you wish you had. I really feel no sympathy for people who thought this was a spoiler. At least this is a cheap lesson in gullibility instead of a costly one.
Everyone's malding over spoilers and not realizing this isn't an actual ending that's coded into the game, it's just a funny side effect of a spell that malfunctioned during the end boss.
Huh. I guess you're one of those that waits for people to tell you things in the comments, makes weird extrapolations about it, and jumps to conclusions rather than just clicking the OP link and absorbing the information there?
How did you even get that from what I said?
And literally the second tweet the dev made was "they've never sent any replies to me" so he's clearly been trying?
I'm usually more understanding of people missing information, but it took you more time and effort to jump to these conclusions and write a totally incorrect defense of Epic than it would have to just see that the info is right there.
No, there was absolutely no claim that it was an innocent mistake, I'm not sure why that was written there. It's just a promise to look into it, no more no less.
The procedural content especially is, like, antithetical to the formula.
Agreed; I don't even understand why procedural generation is popular anymore. It was novel in its first uses, but where devs see convenient shortcuts and marketers see "infinite replayability," I see "this shit is all going to feel identical after like 5 tries tops."
Oh look, it's the skybox from 3 planets ago with the ruin from 2 planets ago and the enemy selection from 5 planets ago. And I think this might be a new shade of blue in the grass, or is that just the skybox casting a weird hue over everything?
The fact that they even tried to pretend it wasn't retroactive because they didn't charge for old install counts. Like, does it charge games that were released under different terms? Yes? Then it's retroactive!
I'm glad you had fun with it. Do accept that my inability to have fun with it doesn't negate any of the enjoyment you got out of it. Respectfully, something this long instructing me of all the ways I must have played it wrong if I didn't enjoy it as much as you comes off as a little condescending. I'm sure it wasn't your intent, but like... I know I have the option to put it down or skip things. I know I can pay off bounties. I was there, these systems and ideas are not hard to find. But for me, the fact that I'm allowed to skip engaging with a system or put it down before I see all the devs put there for me to see is the opposite of a selling point.
For me, it's like I ordered a meal at a favorite restaurant, the plate came out with portions three times larger than expected and gorgeously plated but with so little seasoning I couldn't stomach it. Saying "you don't have to eat it all" and "there's salt on the table" doesn't make it a good meal.
We find different things fun, and that's okay. May we both have a good time with Mirage.
AC Odyssey was the first one in the entire series I couldn't push myself to finish. I used to love just bumping around eliminating every single map icon, but Odyssey was way, way too big, and having my zen ruined by bounty hunters all the time was exhausting.
I heard Valhalla was even worse. It was the first one I skipped after playing each one since the original (even some of the 2D ones).
It's pretty much all he does unless he finds an Obra Dinn-tier darling.
Except for Gollum, he was weirdly defensive of that for a game that pulled every AAA anti-consumer trick in the book without at least the decency to be bland.