Dota only does in private matches, not matchmaking games.
I would also say it’s easier to snowball in Dota than Deadlock. You can take way wider and more restrictive control of the map since it’s smaller and everyone is less mobile.
But, if you really want to compare the artistic value of a screenshot of a game, one is equivalent to going out in the world with a camera and composing a photo of your natural surroundings, while the other is the equivalent of typing “anime girl” into google images and saving one of them.
Maybe you think they’re lame because those are screenshots of an actual game being rendered in realtime, and not just a picture someone drew for a visual novel with some text over it.
I’m having trouble digging it up, but the person who created Steamspy a number of years ago, before privacy laws made public profiles opt-in and interfered with its ability to collect data, found that the majority of Steam accounts only had a single game in their libraries.
A lot of those are going to be alts people made to evade game/server bans or smurf.
I may or may not have made 10 accounts that only had Garry’s Mod on them circa 2010.
A lack of analog controls is definitely an issue. Having digital buttons on keys that are either 100% on or off loses a ton of fine control.
Playing GTA and need to make a slight left while driving? On a gamepad you just slightly tilt the stick left to make a smooth turn. On keyboard you have to do a bunch of short little taps on A (and D when you inevitably oversteer) to stop yourself from jerking the wheel left.
I remember really wanting a Logitech G13 when they came out but I could never justify spending the money on one.
There is no NDA for Deadlock, and anyone in it can invite anyone they want, as often as they want. It’s not like Valve has no idea how to privately test their game. I think they made these decisions deliberately.
I think I’m one of the very few people that actually like this game. I bought it when it came out and have played it a few times. This is all very valid criticism of it though.
How hard could it be to maintain a steam store page on your own? Seems like a weird reason to just completely stop taking in revenue for something you created.