That’s true (to be even more precise, the GTA metric is also for the franchise…which GTAV makes up $8.5 billion of >.>). How about Candy Crush at $20 billion?
Minecraft is the highest selling game (beating out GTA V by 110 million units sold source), but it’s not the most profitable. GTA does have it beat there ($9.9 billion vs $3.3 billion). Though CoD has them both beat at $31 billion (source).
In what way did a hyper-conglomerate buying up every studio they could for their own profit seem to indicate it would usher in “a new age of games”? It was always going to end like this.
Are you also as pissy about all the trailers that take up the majority of airtime? Because that’s all that was - another trailer. Turns out that a big part of TGA is (and always has been) about promoting future releases. Decrying that as some huge error is simply being out of touch with what the show is about.
It’s also the first year after a notorious “too long” speech. It makes sense they’d go out of their way to prevent that happening again. At least they’re acknowledging it was a mistake.
It’s not a “misunderstanding” when you’re laughing about what you think is going to happen and getting excited about your “vindication”. You’re not helping anyone here. You’re just trying to get them to join you in your cynicism.
Legit dropped Nier:Automata after it auto failed me for taking the “wrong” path to a boss fight. Hadn’t saved for a while and didn’t feel like redoing all that progress because the game arbitrarily decided to kill me.
I’m both disappointed and relieved. I love KotOR and was intrigued by what they would come up with, but I’m also quite sure it would have missed the mark in the end. It would’ve been nigh-impossible to recapture the magic. Shame this killed the fan-remake, though. We ended up with the worst of both options.