IANAP, but isn’t universal expansion understood to be accelerating? How would “weakening forces of nature” account for that? Assuming this energy could be “lost” (breaking an even longer standing and well tested principle of physics), that loss wouldn’t accelerate anything. At best the speed would remain neutral.
Everything sounds boring if you describe it that simply.
While I generally just like survival and looting games, the setting and story are also quite interesting to me in Pacific Drive, and while I’ve only just started, the hazards are already becoming serious concerns in each level. I can’t say if it’s gonna be amazing or anything yet, but it’s been enjoyable so far.
If someone was into survival games much and liked the settings of games like Control, I’d figure it’d be worth a try.
I’ve only played it a bit so far, but it’s been enjoyable fwiw. I’m pretty into looters and survival games, though, so if that’s not your bag, I can see it seeming boring. I find arena pvp shooters repetitive, personally. Everyone’s got their own interests.
Sorry it bugs you, but it’s far better than the entirely uninteresting/unoriginal “Doom-like”. I get it’s standard practice at this point, but I’m happy whenever we get an actually interesting, poignant name.
Instead it refers to something that the intended consumer has no, or little, reference for.
I’d argue that’s novelty, not originality, though you may be right in that it’s what was meant. I’d still say that’s not the critical piece in a successful game. Passion and care matter much more, imo.
“Originality” is overvalued. Yes, it’s an important aspect, but even near-clones can be great. Just look at Stardew Valley vs Harvest Moon.
Imo, the real key to making a great game (along with skill) is heart/care. If a dev is only making a game to make bank, it’s going to come through. And when a game is made with care and attention, that comes through in spades. All of these games have creators that clearly care about the game itself and, while they are being rewarded for their efforts, that wasn’t and isn’t their primary drive in developing or maintaining the games.
This is why a lot of sites demand an account log in if the user disables cookies (or at least they did for a while). They need those cookies to link the activity to a user, and since they can’t do that secretly anymore, they just force the issue with a user account the user “chooses” to make.
“Out of the blue”. They were gobbling up studios as nothing more than assets. Any “good” that came of that process was purely incidental and this sandbag dumping when they started to sink was inevitable.