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dual_sport_dork, do games w what are in you're top 3 favourite games of all time?
@dual_sport_dork@lemmy.world avatar

+1 for a Chrono Trigger ranking. For as popular as it still is in retrospect, I think people still don’t quite give it the full recognition it’s due for smashing pretty much every dreary console RPG convention that the genre had been persistently saddled with up until that point, while still remaining a console RPG. Believe it or not the developers had plans to make it even more ambitious at the beginning but they weren’t able to pull it off in the time allotted.

There are a lot of subsequent RPG titles (like even Final Fantasy goddamned Seven, not to mention Pokémon) that should have learned a bevvy of lessons from Chrono Trigger, but still didn’t. It was well ahead of its time.

dual_sport_dork, do gaming w This happened to me in Roller Coaster Tycoon and The Sims.
@dual_sport_dork@lemmy.world avatar

That case I advise you to never, ever play Noita.

dual_sport_dork, do gaming w This happened to me in Roller Coaster Tycoon and The Sims.
@dual_sport_dork@lemmy.world avatar

Those are what’s known as knowledge gated games, where your progression as a player is either wholly or mostly tied to your own personal knowledge of how the game world works. Indeed, many of the mechanics may make no sense due to being crude mockeries of how the real world works. But some of them have become so ingrained in the popular consciousness that developers of later Indie Crafty Survival Sandboxy games can rely on the notion that most players will reflexively begin their adventure by punching a tree, and can probably accurately guess what the crafting shape of a pickaxe will be. This is no doubt down to the Earth-shattering popularity of Minecraft itself.

If you ask me, these games refusing to handhold the player and letting them discover things for themselves is part of their appeal. Expecting to be able to dive right in and know everything right from the starting block really rather misses the point. You have to admit that if you’ve been playing, say, Minecraft since the alpha days, your experience and approach to the game if you spun up a new world right now would be vastly different from your first playthrough, and none of the wonder or sense of discovery would be present.

Gating progression by knowledge (byzantine knowledge though it may be, e.g. in the case of specifically knowing not only how to construct a portal out of obsidian but also activate it by lighting it on fire) mirrors real life in an ineffable way that skill or time/microtransaction/XP accrual gated games can’t.

Some games do both. For instance, ask any Dark Souls player. The Souls games are both knowledge gated and very, infamously, exasperatingly skill gated.

dual_sport_dork, do games w [Update: Valve Responds] Mastercard Denies Pressuring Steam To Censor 'NSFW' Games
@dual_sport_dork@lemmy.world avatar

Obviously our solution here is to send a pissed off bard to beat up Mastercard, then.

dual_sport_dork, do games w Valve gets pressured by payment processors with a new rule for game devs and various adult games removed
@dual_sport_dork@lemmy.world avatar

Concur. I’m still banned from PayPal and I have been since the early 2000’s because I used it to buy a “high capacity magazine,” which PayPal declared was “illegal activity” with no appeal.

…An airsoft magazine. Not a single state in the union where that’s illegal (or at least certainly not at the time).

Payment processors attempting to police the nature of online transactions should expose them to liability, not the other way around.

dual_sport_dork, do games w Microsoft has never been good at running game studios, which is a problem when it owns them all
@dual_sport_dork@lemmy.world avatar
dual_sport_dork, do games w Thank you, Thor! 🥳
@dual_sport_dork@lemmy.world avatar

And if you know anything about what he’s talking about, you quickly realize that in fact he does not know it all.

Can I be a big time Twitch celebrity too if I doodle a series of completely nondescriptive boxes and link them with little lines in MS Paint as I talk?

dual_sport_dork, do gaming w The Switch 2's super sluggish LCD screen is 10 times slower than a typical gaming monitor and 100 times slower than an OLED panel according to independent testing
@dual_sport_dork@lemmy.world avatar

They’ll release a “New!” version in a year with an improved screen as one of its bullet points, in a bid to get you to buy it again. And people will. See also:

  • The Gameboy Advance SP/New SP
  • The DS/DS Lite
  • 3DS/New 3DS
  • The Switch/Switch OLED
dual_sport_dork, do games w PC Gaming’s Mascot Squad—who makes the cut?
@dual_sport_dork@lemmy.world avatar

Pretty much all of those are characters from franchises that quickly jumped to consoles, or had the intention of multiplatform releases from the very start. I’m not sure any of them are very fitting.

So on that note, the least nonsensical mascot for PC gaming in particular I can think of is that dwarf, whoever he is, from the box art of World of Warcraft. Or possibly the orc from the alternate version. WoW is earth-shatteringly popular and has basically defined the entire private lives of a depressing number of people, not to mention it’s the sole and singular thing even non-gamers think of when you mention MMORPGs. And it has only appeared on home computers. Never consoles. Other Warcraft properties have, but not WoW.

dual_sport_dork, do games w PC Gaming’s Mascot Squad—who makes the cut?
@dual_sport_dork@lemmy.world avatar

Define “long.” I disagree with the Doomguy proposal explicitly, because Doom appeared on the Sega 32x in November of 1994 which was barely a year after the initial PC release. One of the defining aspects of gaming in the mid '90s was the monumentally cynical gold rush of trying to cram Doom onto any damn fool console as fast as possible, in a vain attempt to capture part of the lightning and make those sales. And until the Playstation and arguably the N64, every attempt failed spectacularly in various ways.

The definitive Doom experience remaining locked to the PC for those few years was absolutely not for a lack of trying. Every greedy video game exec on the planet wanted Doom on their system. id themselves assisted with several of these ports in various ways and they had absolutely no intention of leaving Doom only on PC, either, if they could help it.

dual_sport_dork, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
@dual_sport_dork@lemmy.world avatar

I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

dual_sport_dork, do games w What games are just objective masterpieces?
@dual_sport_dork@lemmy.world avatar

…Just don’t look at it too hard when you go to the Great Deku Tree in BotW.

dual_sport_dork, do games w What games are just objective masterpieces?
@dual_sport_dork@lemmy.world avatar

I thought at first you guys were thinking of this, and I was puzzled. Then I looked it up.

Crivens, it’s like a combination of Tempest and Flappy Bird, but since it’s a Terry Cavanagh game it’s also been whacked over the head soundly with VVVVVV.

dual_sport_dork, do games w What games are just objective masterpieces?
@dual_sport_dork@lemmy.world avatar

I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.

dual_sport_dork, do games w What games are just objective masterpieces?
@dual_sport_dork@lemmy.world avatar

Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.

My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can’t type at them you can’t communicate to them what’s going on.

I got the trophy on PS3 back in the day but I haven’t successfully wrangled anybody into helping me get the Steam achievement for that yet…

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