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dual_sport_dork, do games w Minecraft's 'Vibrant Visuals' Upgrade the Start of a New 'Graphical Journey'
@dual_sport_dork@lemmy.world avatar

Minecraft has a long and storied history of cribbing features from modders and integrating them into the official base game. This includes hoppers, light senors, pistons, slime blocks, several of the types of trees, armor stands, displaying maps in frames, quite a few mobs, several of the current biome types, and probably a whole bunch of other stuff I can’t remember offhand.

So yeah, stealing the idea (even if not the outright code) from shader mods would be completely on brand, and not at all unexpected. It’s up to the player base to decide how they feel about this, but honestly it seems nothing short of kidnapping babies and setting them on fire would get any significant portion of people to turn away from Microsoft’s stewardship of the game, given how hard they’ve tried to screw it up post-acquisition and yet it continues to print them money.

dual_sport_dork, do games w Chrono Trigger Is Timeless
@dual_sport_dork@lemmy.world avatar

Getting the full experience from Chrono Trigger specifically, unlike most other similar games, is getting all of the endings. The New Game+ mode will help there.

Chrono Trigger has 18 endings, if I recall correctly, including various permutations. Plus one additional one in the rereleases from the DS version forward. Some of them are only very subtly different from each other depending on which combination of character side quests you fully completed, and they all vary depending at which point your manage to defeat the final boss in the main story sequence. Several of them are significantly different interpretations of the future (or the past) post the defeat of the final boss with various for-want-of-a-nail factors causing huge changes to the outcome.

You have quite a few opportunities to fight the final boss up to and including immediately after discovering the first time gate all the way back at the beginning of the game. (Do that in New Game+ with an overpowered Crono, though, unless you want to get steamrolled instantly…)

dual_sport_dork, do games w Chrono Trigger Is Timeless
@dual_sport_dork@lemmy.world avatar

But Ted Woolsey’s original SNES translation is gold for what it is. Remember that he did the whole thing basically by himself and had to get extremely creative to cram the script into the ROM space since English text takes up more characters than Japanese, while also avoiding NoA’s insane censorship rules at the time.

dual_sport_dork, do games w Samurai Pizza Cats - Official Game Reveal Trailer
@dual_sport_dork@lemmy.world avatar

Maybe the rights went cheap. Or maybe you’re right.

For what it’s worth there was an NES game back when the Pizza Cats were originally notionally relevant. It was alright.

dual_sport_dork, (edited ) do games w Balatro wins formal appeal to reclassify poker game as PEGI 12
@dual_sport_dork@lemmy.world avatar

Precisely that.

I will add that Sheila Broflovski (a.k.a. Kyle’s Mom) through her sheer incessant nagging (and also blame shifting away from herself and the other parents as spelled out in “Blame Canada”) misses the mark so far that she manages to incite a hot war with Canada that gets enough people killed to spill sufficient blood to fulfill an ancient evil prophecy that literally incarnates both Satan himself and Saddam Hussein’s revenant form back onto the face of the Earth.

Note that this not only predated Saddam’s actual real world death, but Matt and Trey also successfully predicted the eruption of the Karen trend, probably a good decade or so before it’d risen to the height – or sunk to the depths – it’s achieved today. Although senseless moral panics were well known and quite popular in the '80’s and '90’s already, to the extent that they not only managed to accurately predict the response to their own movie, but also parody it within the same movie.

dual_sport_dork, do games w Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
@dual_sport_dork@lemmy.world avatar

With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.

dual_sport_dork, do games w Balatro wins formal appeal to reclassify poker game as PEGI 12
@dual_sport_dork@lemmy.world avatar

I think it’s more that hysterical moral guardians and corporate boobs only see the traditionally casino-like superficial imagery of cards, dice, spades, clubs, slots, etc. and instantly knee-jerk themselves into declaring it “immoral” without actually bothering to take the twelve seconds required to experience the gameplay. At which point they would immediately realize that they are wrong.

This is Kyle’s Mom’s version of only reading the headline, or not bothering to look beyond the dust jacket and only screeching about imaginary content that exists only inside their own assumptions and based purely on the picture on the cover.

dual_sport_dork, (edited ) do gaming w From a Metal Slug mobile game, I think.
@dual_sport_dork@lemmy.world avatar

Nerd powers activate… (And yes, the redraws are really quite ridiculous. But tiddies sell microtransactions, I guess.)

As a side note, I never quite understood why Fio is wearing glasses in the Metal Gear Slug 2 character select screen except, possibly, so the artists could have this gag where they shatter for a quick freeze-frame when you select her:

https://lemmy.world/pictrs/image/07f66758-22bf-431e-af43-fc26857b4c2e.png

Because she definitely is not wearing glasses during gameplay, visible even when her face turns towards the camera during her reload animation:

https://lemmy.world/pictrs/image/41863814-cc10-453d-8374-f1bef8e56be8.png

Yes, Metal Slug has reload animations. Metal Slug has animations for everything.

dual_sport_dork, do games w DOOM: The Dark Ages | Gameplay Sizzle | Coming May 15, 2025
@dual_sport_dork@lemmy.world avatar

And here’s the thing with the Marauders, too. They were just in the wrong game.

If having to play silly distance and timing games with solitary enemies were Doom’s jam – If this were ever Doom’s jam – it would be one thing. But it’s not, and it never has been. The fuckers would fit right in the Dark Souls universe and nobody would even notice. But that’s just not how the rest of the game is structured.

The telltale heart thumping under the floorboard here is that the game feels the need to literally give you a popup that pauses the action the first time you encounter one for the explicit purpose of teaching you how to work the fight. If your mechanics are so non-discoverable that this is necessary, maybe that’s a clue that a stop and rethink is in order.

Doom Eternal was actually really bad at that across the board. You will recall that almost every new mechanic was preceded by an action stopping popup and in some cases an incongruous teleportation to a tutorial room to force-feed you the correct course of action (and the only correct course of action, which is my other gripe) for that monster or situation. Very few of its mechanics beyond stick-shotgun-down-monster’s-throat-pull-trigger are organically discoverable, and even the ones that could have been aren’t because of the tutorial popups.

I guess at least you can turn them off… If you know about them in advance.

dual_sport_dork, do games w DOOM: The Dark Ages | Gameplay Sizzle | Coming May 15, 2025
@dual_sport_dork@lemmy.world avatar

I don’t know that this has been revealed yet, but it is likely that it runs in id Tech 7, which is the same as Doom Eternal (and not Doom 2016).

dual_sport_dork, do games w DOOM: The Dark Ages | Gameplay Sizzle | Coming May 15, 2025
@dual_sport_dork@lemmy.world avatar

I can beat the Marauders no problem, and I can even cheese them with the shotgun trick. That doesn’t magically make them good game design.

dual_sport_dork, do games w DOOM: The Dark Ages | Gameplay Sizzle | Coming May 15, 2025
@dual_sport_dork@lemmy.world avatar

That recycled yank-the-keycard-off-the-corpse animation, though…

It doesn’t look like they learned much from Eternal. I think I’m going to give this one a miss. All I’m seeing is more mechanic overload, and a really annoying parry system that’s just going to result in about 1/3 of the monster roster being, “The only way to deal with this guy is to wait for his green attack and parry it, then you get to hit him once. Other than that he’s functionally invulnerable.” Yeah, because the Marauders were totally the highlight of Eternal, and absolutely didn’t grind the entire game to a tedious three minute halt every time you encountered one and played its silly song-and-dance.

I will happily don my asbestos underpants and declare that I really don’t like the direction the new Doom games are taking. Whatever this is isn’t Doom; they could have just as well slapped a new original IP over top of it without any difference.

dual_sport_dork, do gaming w The audacity!
@dual_sport_dork@lemmy.world avatar

But I don’t particularly feel like being eaten by a Grue.

dual_sport_dork, do gaming w The audacity!
@dual_sport_dork@lemmy.world avatar

That and with stylized graphics you stand a much greater chance of being able to see just what the hell is happening on the screen.

dual_sport_dork, do gaming w The audacity!
@dual_sport_dork@lemmy.world avatar

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

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