There is now source code for the ROM, which makes creating ports and mods significantly easier.
The initial goal of most decompilations is to produce a 1:1 match of the original ROM. That’s how they know they’ve got a perfect representation of the original code.
I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.
I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.
Still, I’m also waiting for the coop, which is scheduled to release with the next major update.
I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.
I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.
Sayonara Wild Hearts is such a good weekend game. Really cheap, really short, really good and with a soundtrack that you’re going to listen to long after finishing the game.
Played a few hours of Last of Us 2 last night. Ran pretty well (80-100fps) on highest settings in native 1440p but with a 7900 XTX I can of course just brute force through it.
Surprisingly, the game ran flawlessly out of the box. Didn’t need to add the SteamDeck=1 variable like in the other newer Sony games.
Does not run with Proton-Tkg for some reason, so no HDR for now.
I don’t really mind tinkering with it, already know my ways with emulation on PC. However, I have no knowledge on Linux and that’s what worries me a bit.
If you know your way around PC emulation, you’re not going to have any problems. EmuDeck takes care of installing all emulators. You only have to manually add your key files, firmware, BIOS, etc. It works just like on Windows and the KDE desktop is in many ways identical to Windows.
You might also want to check out KDE Connect. It is pre-installed on the Deck and can pair with your PC for remote input, file sharing, etc.: kdeconnect.kde.org
So the Steam Deck can run the PS2 emulation and play these games (just as the PC can?).
Yes, the Deck is an emulation beast. Finished Mario Galaxy 1 and 2, Ico, Wind Waker HD and Echoes of Wisdom entirely on the Deck.
Most of the games of the Switch I’d like to play are the Mario games. I can name them all if necessary but will do it later (at the moment at work).
The less demanding games like the Mario Party games and Mario Kart run with no issues in all emulators.
For more demanding games like Breath of the Wild and Mario Odyssey, you might want to grab the last yuzu EA AppImage that released. You can find it quite easily by searching but you can also DM me if you need it.
For reference, the last release was version 4176 with an MD5 checksum of 9f20b0e6bacd2eb9723637d078d463eb.
Can the Steam Deck run Breath of the Wild without issue?
There are 3 ways to play Breath of the Wild on the Deck:
Ryujinx/Ryubing (installed by EmuDeck out of the box)
yuzu (no longer available)
Cemu (the Wii U version)
I spent dozens of hours in Breath of the Wild on the Deck in yuzu to collect a few Koroks when I’m bored. Since I dumped my savegames from my switch, I just started where I left it on my Switch.
Ryujinx unfortunately struggles running Breath of the Wild, it runs the most demanding areas at about 20 fps. Which is on par with how the Switch natively runs the game but yuzu can reach 30 fps easily in those areas. Ryujinx also has quite severe shader stuttering when first entering an area, which yuzu does not have.
Cemu runs the game flawlessly, but it is the Wii U version. Doesn’t make much difference which version you play on PC since you can mod either to look good. I just played on yuzu because my savegame was from my Switch.
Death Stranding really clicked for me when “Bones” by “Low Roar” in the first real delivery mission comes on. Takes slightly more than an hour to get there and even then, it definitely is not a game for everyone.
Heavy emulator user here, the Deck made my Switch obsolete but I did play Tears of the Kingdom on my PC so I can run it at 60fps. On the Deck, ToTK can struggle to reach even 30 in many areas without community modpacks. Smaller titles like the latest Zelda and Metroid run flawlessly.
However, the Deck can also run every other console up until Switch/PS3/Xbox 360 as well as my full Steam and GOG library and it has a full desktop on it.
If you don’t mind the tinkering to get the emulators configured, the Deck is a no-brainer for me.
If you want to save some money, you can also get the smaller Steam Deck. It is trivially easy to swap the SSD if you later decide you need more storage.