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domi, do gaming w What game changed your life?
@domi@lemmy.secnd.me avatar

…the color…blue.

Didn’t expect a fun puzzle game to hit so hard.

domi, do gaming w What game changed your life?
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You’re saying a piece of art (song, book, movie, game, poem, painting, …) never left a lasting impression on you?

domi, do gaming w What game changed your life?
@domi@lemmy.secnd.me avatar

The DLC ending is one of the saddest I have seen in any game.

domi, do gaming w What game changed your life?
@domi@lemmy.secnd.me avatar

In case you didn’t know, SOMA has a safe mode in which enemies don’t attack you.

A friend of mine who gets scared at everything finished it for the story in that mode.

Excellent game.

domi, do games w Pacific Drive: Whispers in the Woods | Reveal Trailer
@domi@lemmy.secnd.me avatar

I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.

domi, do games w Pacific Drive: Whispers in the Woods | Reveal Trailer
@domi@lemmy.secnd.me avatar

Cool, I really enjoyed the base game but thought the end game was lacking. Never got to fully upgrade my car so hopefully the DLC will change that.

domi, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@domi@lemmy.secnd.me avatar

the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance

Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part.

Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform.

The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to.

domi, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@domi@lemmy.secnd.me avatar

Not every disability is magically cured by a controller.

domi, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@domi@lemmy.secnd.me avatar

The thing is, there is no reason not to add accessibility settings.

Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.

Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.

domi, do games w Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 30 minutes and counting now
@domi@lemmy.secnd.me avatar

If you are playing on Steam, try the native version but force Steam Input to enabled.

domi, do games w DOOM Eternal – Community Mods Now Available!
@domi@lemmy.secnd.me avatar

That’s good timing because I just played through The Dark Ages and Eternal is still my favorite.

domi, do games w Mario Maker 2 is really fun to revisit
@domi@lemmy.secnd.me avatar

In case you didn’t know, you can actually use Course World via opencourse.world on modded switches and on emulator.

domi, do games w Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around?
@domi@lemmy.secnd.me avatar

Also, it runs like absolute ass compared to World.

domi, do games w Steam Next Fest has started once again. What good demos have you found?
@domi@lemmy.secnd.me avatar

It looks like a lot of the complaining is about how it’s not like Patapon?

Most of it, but not all of it.

I played a little bit of the demo and was excited for a Patapon clone but it felt…off?

My main issues with it:

  • Moving your own character does not really add anything to the game
  • It’s really easy for the music to sound off-beat by narrowly missing the timing
  • The metronome was replaced by a fixed Guitar Hero-like note display
  • There is too much going on at times, mostly due to the more complex art style
  • The beat between enemies and yourself does not match, making it impossible to counter some attacks
  • You cannot cancel the beat by failing on purpose; If you fail, you have to wait until you can input the next command

I really hope they can improve things but right now I don’t really enjoy it.

domi, do games w What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews.
@domi@lemmy.secnd.me avatar

You can install an application like Flatseal (flathub.org/apps/com.github.tchx84.Flatseal) to inspect the permissions for a flatpak.

How locked down a flatpak is depends entirely on the developer and what permissions they request. By default, they can’t really see much. For example, they can’t even see the processes running on your host or your user and system files.

Flatpak does not do anything about network access though, it can only do no access or full access, no in between. The data they can collect on Linux in a Flatpak is very limited but it does not prevent them from calling home.

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