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dog, do games w What are some hidden indie gems nobody knows about?

I’ll add Noita to the list of hidden gems. And Baba Is You.

dog, do games w 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077'

Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.

If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)

In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …

  1. Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
  2. Don’t have the skill. (Which means re-training all your employees constantly)
  3. Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)
dog, do games w 'The Witcher 4 will channel the “freedom” of CDPR’s Cyberpunk 2077'

Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.

They wanted long-distance, high-detail scenes, but that led to the game running like shit.

UE5+ is excellent for that. It allows for more detail than any other engine.

Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.

So I give them the benefit of the doubt here.

Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.

dog, do games w Elden Ring May Be Getting New Content Soon, Judging From Recent Behind-the-Scenes Updates

I don’t honestly get the downvotes, this is a valid point of view.

It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.

This may however help with that.

I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.

Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).

dog, do gaming w Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding

Protip: “It gets better later” isn’t a good way to promote a game.

It has to be good from the start.

If it isn’t and it can’t hook a player, you’ve just lost a customer, who likely just refunded the game as well.

Now personally: I like terraria from start to end. It got a bit boring in the middle. I used to not be able to play it at all because /something/ about the game really triggered my migraines. It doesn’t anymore, and I can play it.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

Not untrue, but it helps to adapt your future projects if done in such a way.

It does require more expertise, and it takes more time, thus it’d have to be the first thing done for the project, not something you do after everything’s done already.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

If you ask me engines should be free for most indies (UE, Godot?), because they’re not making millions. But yeah. I get it’s not feasible for most new devs especially, and senior devs have better things to focus on.

It’s more a code principle you’d stand behind.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

This is true, and I vouch for gamedevs to first test other engines to see the differences.

Calculating for the future is extremely important in pretty much everything.

Also I wouldn’t say there would be performance issues, unless you somehow completely screw up coding and compiling said code.

Projects should work on top of a bottom layer, or translation layer as it’s sometimes called; game logic calls for functions from there, instead of directly from the engine. This is also important for code security.

_move_entity might be calling the proprietary unity_move_object with a different reg stack, but when compiled the performance should be +/- 0.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.

Small projects might as well start from scratch.

But projects with years of devtime are best ported.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

Not downplaying the effort, it still takes time. But not impossible.

How you made it all matters in situations like this.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

Depends how it’s built.

dog, do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

As I said, it depends on how it’s built. And how proprietqry the engine is.

Unity from what I know supports universal code/mesh/texture formats, but if the devs opted for the “easier to use” proprietary systems- well, that’s a problem.

Now what I don’t know is how easy are scenes to export in Unity. They’re probably built with Blender or something else though in most cases, unless Unity has drastically changed.

dog, (edited ) do games w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.

Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.

Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.

dog, do games w Baldur's Gate 3 ended up making me regret playing.

So you were looking for Bad Dragons and Good Dungeons, huh. Just wait, someone will mod it all in.

dog, do games w Saints Row developer Volition permanently shuts down

Probably just no more actually talented people where they were needed. Be it anything from devs to board of directors.

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