The biggest letdown is the big continuous handcrafted open world is not there. In Skyrim you could walk from one end of the map to the other, encountering various handcrafted things and random events along the way, as well as NPCs on their daily routines. There really is no equivalent in Starfield. Still a great game, just not a sim and without a big seamless open world.
Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.
Mods can be installed to your Documents/My Games folder and a Starfieldcustom.ini file created with 2 special settings. Then Starfield should find them even on the Game pass version. See the instructions for various mods. The exception I believe are mods that use SKSE but I believe there is a workaround for that too.
Yeah they need to dial the predator/prey action down a bit. But it hasn’t been that weird IME. I mean you’re on an alien world with alien flora and fauna, that’s the remarkable part not that there are a lot of creatures fighting.
That’s pretty obvious from the planet surface and travel system. Apparently virtually every pixel of a planet surface is another procedurally generated map, but the UI and gameplay make them hard to access and not really useful anyway.
I’m assuming a storyline teaches you about outposts, but if that’s the case it’s also cool they let you do it without having to reach the story stage first.
I’m an Elite Dangerous veteran and have no problem with that. I think it’s more realistic.
I’m about 18 hours in and the illusion of variety hasn’t worn off yet. Plenty of things to find, with some travel time though. Unlock/upgrade your backpack boosters and it’s almost like Tribes though, as you go flying across the landscape in short bursts to keep moving forward in the air.