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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

conciselyverbose, do games w Why Do People Still Play Destiny 2?

I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.

All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.

conciselyverbose, do games w Why Do People Still Play Destiny 2?

Because the gunplay is really good. I never had a shred of interest in the story.

I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.

conciselyverbose, (edited ) do gaming w Higher difficulties in every single RPG.

I also agree with all that. That takes more work though.

Bullet sponges are usually companies who can’t be bothered, so I focused on the low cost options. But IMO you should be building for high difficulty, then simplifying by inverting the things I suggested and your removing moves/exposing themselves more, actually slowing movement speed and animations, etc, to make encounters more forgiving at lower levels.

I think even after cutting down, easier difficulties can tell the game is better crafted that way.

conciselyverbose, do gaming w Higher difficulties in every single RPG.

IMO what it should do is:

A) Increase damage falloff. For precision guns that means non precision shots do less. For short range weapons that means the penalty for working outside the effective range is higher.

B) Add more enemies. Especially if there’s any stealth element, you close windows and change how you approach encounters.

C) Depending on the game, increase the range enemies respond at. If that’s sound based, they have better hearing. If it’s enemies calling for help when alerted, they get assistance/raise alert levels from longer range.

Perfect play should be comparable. Mistakes should be punished harder.

conciselyverbose, do games w Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced'

They didn’t invest in features.

They “invested” in paying out the ass for exclusivity and loss leaders thinking that buying users would result in users ignoring how terrible their store was and buying more games there.

conciselyverbose, do games w Top Director at Bungie Was Fired After Misconduct Investigation

The investigation found that Barrett called lower-level female employees attractive, asked them to play truth-or-dare and made references to his wealth and power within the studio, suggesting that he could help advance their careers, according to two people familiar with the case.

In a statement to Bloomberg News, Barrett said that throughout nearly 25 years at Bungie, “I feel that I have always conducted myself with integrity and been respectful and supportive of my colleagues, many of whom I consider my closest friends. I never understood my communications to be unwanted and I would have never thought they could possibly have made anyone feel uncomfortable. If anyone ever felt that way about their interaction with me, I am truly sorry.”

Uh…

That might hold water if it was just casual flirting (though you should seriously be trained at any company near that scale that even that with anyone in your “chain of command” puts them in a really bad spot). But not for (alleged) open quid pro quo.

conciselyverbose, do gaming w Black Myth: Wukong is too mediocre for all this drama

Visuals are more than number of polygons.

conciselyverbose, (edited ) do gaming w Black Myth: Wukong is too mediocre for all this drama

OK, but the context matters.

Part of the context is that most of those sales are probably to China, and that despite the big global numbers, it’s probably not not the same level of success in the Western world as the steam sales imply.

Part of the context is that game sales have never meant a game is actually good.

But part of that context is that it’s the first real effort from China at a real AAA, single player game, and the differences in government and culture are part of the conversation.

And part of the context is that China is a huge, largely untapped market for AAA single player games, and publishers are going to notice that and push games to do some of the things other media have done to be more palatable to that market (most think to the detriment of quality by western standards).

I’m not hyper interested in the game (I’d probably try a demo), but it’s being talked about because it actually affects the gaming industry.

conciselyverbose, do games w Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic”

It doesn’t solve most of the problems Steam already solved either.

conciselyverbose, (edited ) do gaming w You Should Own Your Games

Meanwhile, in 2024, the video game industry will turn a staggering $282 billion in revenue. Video games worldwide make more than twice the money of all film and all music combined.

OK, but how much did actual game sales make? I’m willing to bet the proportion of that money this is citing that’s hyper-exploitive microtransactions is pretty damn high.

I have no real interest in a library over owning games (I did pay the ~$30 difference in Black Friday sales to add the library for a year on PS5, but I own my games for the most part), and I think everything being day one gamepass on Xbox weakened their already not great first party ecosystem and encourages microtransactions to an extent.

But the biggest existential threat isn’t “pay $x a year to rent a library”. It’s lootboxes and other microtransactions built to milk everyone they can for every penny they can. It fundamentally alters the design of games when “how can we extract more cash” is part of the process, and it’s not something that just happens after the fact. It also, unlike renting games, actually pushes invasive anticheat, always online requirements, and onerous mod restrictions on games that should be single player, because they can’t milk you for cosmetics if fans can make their own for free.

conciselyverbose, do gaming w SteamOS could see a general distribution release, work with other handheld gaming PCs soon

Steam link hardware was junk too.

Just get something with android and you’ll have a better experience for all the rest of your TV stuff too.

conciselyverbose, do gaming w SteamOS could see a general distribution release, work with other handheld gaming PCs soon

I’m talking about the hardware.

They stopped making the hardware because they didn’t need a dedicated device any more.

conciselyverbose, do gaming w SteamOS could see a general distribution release, work with other handheld gaming PCs soon

They abandoned it because they could just build it into TVs.

conciselyverbose, do gaming w The PS5 Has Now Sold Over 61 Million Units Outpacing The PS4

There’s still a lot more effort just to start a game.

Steam Big Picture mode is pretty much fine, but on SteamOS (or Linux generally) that means compromising on multiplayer games, and on Windows you’re still at the mercy of Windows update breaking the “boot to controller menu” experience.

conciselyverbose, do gaming w The PS5 Has Now Sold Over 61 Million Units Outpacing The PS4

Ignoring current gen stuff, it completely changed the experience of last gen games for me, too.

I like games at a difficulty level that’s fair, but punishing. If I make the same mistake 20 times in a row, I want it to get me killed 20 times. There are plenty of games that do this reasonably well, but on PS4, those deaths might take 5 minutes to load back into. On PS5, it doesn’t. There were several games where I wasn’t willing to spend an hour to play 10 minutes because they were on a particularly challenging encounter, but were great experiences with the better loads on PS5.

The triggers are also amazing, especially in combination with the high fidelity vibration. They add a lot of feedback in games that utilize them well, in a way that allows for much tighter precision of controls with a smoother learning curve.

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