Wishlist vs purchase is already a signal that maybe you’d benefit from a sale. Seems like it’s enough. “Suggested prices” from gamers would be way too noisy to mean anything.
I don’t care visually, necessarily, though that sucks too.
I’m talking about the behavior. The fallen’s tools were built to play together to make encounters play one way, the hive a different way, the vex different, the cabal different. Each set was well balanced inside itself to work, but they also worked well allying with other races.
Their evolution over time has been into gimmicks and spam that don’t make encounters compelling at all.
Ignoring the stuff I paid for, I don’t find any of the content they replaced it with (mostly if you buy more shit) satisfying at all. The original enemies were incredibly well designed and enjoyable. The taken weren’t bad. Most of the rest very clearly didn’t have the time put into designing them. They suck, and I don’t want to play them.
“Don’t buy a game that ships with malware” is a perfectly correct decision, but it doesn’t address the fact that games are shipping with fucking malware.
lol the problem with Destiny is they turned it into a treadmill and stopped putting the work into character and level design.
Elden Ring can easily take more than 100 hours on your first playthrough, and different builds significantly change your play style.
BG3, similar deal. Subsequent playthroughs are probably going to be accelerated, but there are a bunch of different story choices you can make that feel different, the party members have their own story lines, there’s a special custom character called Dark Urge that’s intended for a later playthrough that has it’s own twist, and you can change the strategy of encounters a lot with different party constructions.
Rimworld calls itself a story generator because you’re going to fail and have people die and whatever, but every game plays out different, there are a good couple scenarios, and there’s expansions and mods you can add on top of that for variety.
Just the first couple that come to mind. I’m not near 1000 hours on any of them, but they all have a lot of content.
They definitely should be treated as super sketchy, because they are, but abandoning a project that doesn’t get anywhere near goals is part of the idea of kickstarter. It’s “this idea takes some minimum investment to make happen, and you (the funder) are willing to spend $X to make that happen if the critical mass is reached”. Abandoning failed campaigns is the core concept.
One random one that jumps to mind is a game I routinely see bundled on fanatical dirt cheap.
Ugly starts a little slow, and I think the writing is just weird, but the some of the puzzles are really cool, and there’s a good blend between pure puzzles and puzzles that require platformer execution.
I don’t know that I would have paid $20, and I paid less than the $7 it’s available for there now (it says for 10 hours), but I enjoyed what I played of it.