Gog is the main place for that, since their principal stance is DRM-free downloadable installers. They have a launcher too, but it’s optional and only meant as convenience. Itch.io does DRM-free too, but they’re often more about very indie and often experimental games. They have a few all-time indie classics though.
Steam technically doesn’t require the games to implement DRM, so a part of their library is DRM-free once you’ve passed the installation process (they don’t need steam to be running). This is on a case-by-case basis though. Lots of Steam games use steamworks (Steam’s very own DRM) and a lot more use third party DRMs (and even require external launchers like Ubisoft’s or EA’s).
For years I have been a bit pissed at Steam for opening themselves to all and every shitty fake game/quick buck asset flip there is out there, refusing to do any kind of curation. Instead they opted for letting the almighty Algorithm do that for them. I doesn’t work, their store is a discoverability catastrophe full of shit.
That said, I still buy from them in some cases, and these cases are mostly down to one point : the workshop, the integrated mod and user content interface. It’s for a handful of games that profit a lot from it, but it’s undenyingly convenient.
What I often do if it’s a possibility is buying directly from the developer, which often includes a Steam key. That’s what I did for Rimworld and Dwarf Fortress (through Itch.io). It gives you everything Steam has to offer for the game and usually a DRM-free version too. Only “down point” is that your Steam review doesn’t count for the game’s Steam score when you have activated it from an external key. I don’t care much for that.
In the end at that point you’ve noticed I talked about a lot of different platforms and launchers, and it’s not even all of them. Like the previous poster, I can’t recommend Playnite enough. It’s a meta launcher that makes all of your libraries united in the same place, with a lot of options. You still require all the platforms installed, but you’re not using them directly most of the time.
I’ve got Steam, Gog, Humble, Ubisoft, EA, Amazon, Xbox, Itch.io and yeah, even Epic through it (though I only use EGS to get the free games, I don’t plan on buying anything from there).
That made me think about the most arbitrary and broken player “moral choice” I know : the end of Fable 2.
spoilerBad guy enslaves lots of people for years for his project, killing many of them. Then kills your family and your cute puppy because fuck you. After you beat bad guy, magic ascended girl appears, rewards you with one of three wishes for post-game : revive everyone enslaved by bad guy, revive your family and cute puppy, or give you lots of useless monies. The player is not really responsible for the slave deaths. The ability to “fix” ten years of history by magically erasing all the deaths is weird and undermines the impact of the whole story a lot. Also, and perhaps more importantly on the player’s side of things, the dog is a freaking gameplay mechanic, not having it prevents some actions and blocks a few minor quests. Well, sorry, nameless, faceless theoretical people who died years ago, I really need my cute puppy. Really, the game never even establishes why that very specifically determined choice has to be made. It feels very rushed, very cheap and the whole thing is over in 5 minutes.
‘There’s almost nobody left’: CEO of Baldur’s Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs
Same Lemmy title as the article. You know exactly who’s talking (“CEO of Baldur’s Gate 3 dev Swen Vincke”), about whom (“the D&D team he initially worked with”), what happened to them (“is gone”) and who is to blame (“due to Hasbro layoffs”).
As far as titles go, it’s pretty good at telling you exactly what the actual article is about. Sure, you may need basic knowledge about how a licenced product works, and that BG3 is under the D&D licence. It would be rather hard to fit all that in a title.
Yeah, I agree with that. Installing freaking rootkits on people’s personal device, with the express purpose of identifying them and knowing what their machine contains, is not OK. A multiplayer client should be as lightweight as possible and shouldn’t be able to fuck with a game.
Even if they agree not using your data for anything else, the next security breach on their servers will make that promise useless.
And I am not sure why one would trust big publishers to have any kind of ethics anyway. Do you remember Activision’s patent to manipulate matchmaking? That would specifically match players to reward those who buy microtransactions and create pressure on those who don’t?
Yeah, totally trusting those manipulative snakes with my private data with a big “do not watch” sticker on it.
And I am saying that even though I have zero love for the mobile gaming market, while I do own and like consoles. There is just no reason to consider they’re doing things any differently on this matter.
30% seems quite a lot, no matter the platform, especially for small indie studios. I’d care more about these than whatever the Fortnite machine has to pay.
Not an excuse in any way, but the x360 had its share of tearing too. I was surprised when I saw that, it’s something I had only encountered in PC games before (my only other 3D-capable console were a GameCube and a Wii).
Very noticeable on Bayonetta, and I am not sure which but I remember others had some too (maybe Darksiders?).
Difference I can see with traditional gambling (e.g. Texas Hold’em) is that it’s not in the instant, they actually want you to speculate on virtual “ownership” and spend now while it’s “cheap” to earn later in a totally happening glorious metaverse future. Yes, it’s very pyramid-y in nature.
Some of these “games” are empty shells of of a virtual world where you buy plots of land and then expect it to become more valuable, maybe build a virtual store or boring asset-flipped “resort” on it, rent part of it to someone to do the same, etc. They’re landlord fantasy. Except some may really believe in it.
If you’ve got the time, Dan Olson made a pretty good video about that stuff :
A bunch of cryptobros who don’t really have an interest in playing video games started to think “what if everything in a game was a cryptocurrency, and what if instead of playing for fun, you invested in the game to earn more money?”
Seriously, “play-to-earn” is the thing they want to make happen. They took all those boring trends that make shitty microtransaction-fests feel like a job, and they saw a future where stuff like this would actually be your job.
Good news if you ever spend Thanksgiving in Hyrule, they have actually edible (and mostly harmless) birds, including big juicy Eldin and forest ostriches.
Also, if they’re not extinct and you’re looking for very big game, you could always try loftwing.
If it means that it’s talking about society, every story ever written is political in some way. But we all know in this context it means “stuff I don’t like”.