I know there are workarounds, but this is true. There are very little games I buy (at least directly) through steam nowadays, because I didn’t like what it became after the Greenlight/Direct debacle and I didn’t want my library to be that dependent of them anymore.
I have playnite as a unified game library launcher (with GoG, itch.io, humble, Ubi, EA, even Amazon Prime and freaking EGS just for the free games), so where I get my games from doesn’t matter much for me now.
But workshop integration is basically the only thing that makes me want a Steam copy for a game.
Though among the games in that case, there were Rimworld and Dwarf Fortress, and for both if you get a copy directly from the developers, you get DRM-free and a Steam key. So, that’s what I did.
I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.
That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.
Another article mentioned that this guy is now working for Tencent (announced in 2022). Before becoming yet another Galactus in the industry, Tencent is originally an online service provider and (mostly) an ad company.
What about barbarians trying to ruin the glorious video game empire now?
Funny how this small detail doesn’t show up in that article, where he’s only “ex-Sony boss”.
Even ignoring he’s now working for freaking Tencent, how far are we supposed to go? Even his former company Sony was technically “non-endemic” for video games before the 90s. So was Microsoft.
Nintendo was selling playing cards long before video games, and Namco was building mall coin-op rides before arcade machines. Though I guess those two and Sony were at least in the entertainment business. But in any case they weren’t created as video game companies (of course given when they were created, they couldn’t).