I’m not going to pay $45 for any game. If I’d known about the “never on sale, price only goes up” model they were using, I might have bought it back when it was $20, but I’ll just never play it now and I’m okay with that. There are literally hundreds of amazing games I already own to play, and if I had 100+ hours to sink into a game like this (I don’t, post-kiddos—for now, anyway), then I’d strike the earth for some Dwarf Fortress !!!FUN!!!, which I know I’ll enjoy.
Or maybe finally get around to beating Baldur’s Gate 1… (I never made it past the early game… BG3 I’ll get to in the 2040s at this rate, ha ha!)
Aside from people who just want to play football/CoD/D4/whatever multilayer game, I don’t understand why anyone pays full price for games. I’m glad they do, mind, since they’re subsidizing the development costs mean games get made, and I get amazing games for cheap.
As a recent example, I nabbed MH Rise for cheap recently, and bounced off it. I might try again later, but it didn’t grab me. So glad I didn’t pay more than $15 CAD for it!
A friend of mine has (had?) most of the world records in Sayonara Wild Hearts; it’s not as relaxing if you’re going for high scores since you need to get close to collisions for bonus points, but if you just play to beat levels and chill, it’s great.
Brilliant. I should do that. I’m not great at skipping stuff to race faster, so the skull dungeon is really hard for me and I end up save scumming after most runs. I read about people getting to floor 200+, but I can barely get to 100 unless I waste a whole stack of staircases.
I just read the top review on Steam and it answered this question well: TL;DR it’s a shame this is a F2P game since the seasonal cosmetic FOMO is diametrically opposed to the message/spirit of the game, but if you can ignore the cosmetics, then it’s a fantastic experience that’s completely free.
Interesting seeing Hotline Miami make the list since I just watched a short video essay the other day explaining how OTXO is just a better game in basically every way.
I’m still in the 80s working my way down the list, but I searched and OTXO doesn’t appear to be on the page.
Edit: Conversely, I’m pleased to see Portal included instead of Portal 2. The Portal 2 goo was unnecessary and led to more boring puzzle solutions. Portal is a more pure, timeless game. And it has a lot of amazing mods… I should probably look into how to install Portal mods on the Deck…
For visual novels, it depends how you play them. If you’re happy with getting a single story/ending, then yeah. But if you want to 100% them, then there’s a lot of backtracking.
Portal Pro I remember being great. So good that Portal 2 was a disappointment for me when it landed.
I needed to cheat (watch the YouTube solution video) on a few solutions, iirc, too; not because they’re badly designed, just because I couldn’t wrap my head around the solution.
It should be noted that a couple of the portal solutions need reasonably quick portal placement, so I don’t think it would be as good without KB+mouse. It took me a few tries to nail one of the techniques.
Cheaters can load code before the kernel, so it supercedes kernel-level detection. There’s really no stopping client-side cheating, just ways to make it harder.
They also sold 5 million copies in 3 days, and who knows how many copies since then. They can afford to pay good IP lawyers for a long time, if needed.
Right, but Steam still let’s people who own delisted games download and play them forever. (Well, assuming they’re not live service games with no servers, but that’s not a Valve problem.)
I have a slightly different perspective as someone just starting Rise as my first ever experience with this series.
Holy shit, the tutorials are terrible. Massive info dump walls of text explaining too many systems at once, cryptic warning messages to confirm you want to dismiss the tutorials are extra confusing… And despite the massive info dumping, they don’t even tell you everything you need to know to complete the tutorial missions as you complete them. When you go to trap your first monster, there’s no tooltip to teach you how to use items in the “how to trap” explanation or NPC dialogue. I needed to google it.
And no ability to pause in a singleplayer game? I googled some explanation about pause being on one of the menus, but I couldn’t find it. Thankfully, suspending the game on a Steam Deck pauses it, so it’s playable.
Also, why was I given massively OP equipment and piles of loot just for logging in? The entire early game is now so easy that it’s not fun. I’m only 3 tutorials + 1 “real” mission into the game, so I’m going to try starting over without the EZ-mode loot and give it a second chance, but so far, I’m not impressed.
If I’d bought this through Steam, I’d have refunded it already before the 2-hour playtime window closed.
TL;DR: Terrible new-player onboarding has me questioning if I should push through.
Grow: Song of the Evertree has lots of crafting materials, but no money. I haven’t played it much, but it mostly seems to be about gathering daily to grow the Evertree, then using the resources to expand the town.
I just looked it up and I already own it from the Itch.io Bundle for Ukraine. I should play it sometime! Also on sale on GOG rn at a historical low price DRM-free.
I think that’s fine, tbh. Not as many customers will pay $80+ for a subscription. Then companies that sell games with more ethical business models will be more competitive, too.