I think this business model is likely suitable only for a few types of games:
Games with a repetitive gameplay loop. Multiplayer or single player, but something where you want to start another run/match/game when you finish.
And sandbox games where there’s no limit to the gameplay.
But for games it’s suitable for, the free marketing you get from content creators is the best publicity you could hope for, and a great way to stand out in an increasingly overcrowded and competitive market.
I’m dealing with a thumb injury, so I can only play games that don’t require a gamepad, so I’ve been playing a lot of Vampire Survivors. I’ve unlocked almost everything, now, and the game’s become really easy with a zillion gold eggs upgrading everything and the ability to lock out all the “bad” weapons, so I was looking for something new to play.
I just started Spelunky again, but this time with keyboard controls on the home row only. It’s a bit of a mind bender and I’m constantly hitting the wrong keys, but I’m slowly getting it. I think this might be really good for me, in the long term; controlling games with HR only will greatly reduce fatigue and risk of RSIs.
This post falls to meet the only rule at Beehaw: Be(e) Kind.
You’re entitled to your opinion, and this is a great space to share your opinions on things so long as you do so constructively, in good faith. The title of this post is divisive ragebait, the original post has no depth or detail, and the edit only adds more complaints about bugs without adding any detail to explain your original claims.
I’ve enjoyed a few of them with my young kids The Lego one was fun, Dodo Peak is another nice introduction puzzle game, and Beyond Blue is educational and beautiful.
There are quite a few more that I might check out at some point. I slightly regret not jumping on the free games bandwagon earlier since I missed some great ones, but I have enough of a games library across many platforms that I never need to buy another game for the rest of my life and I won’t beat them all, so whatever.
It’s also somewhat inclusive of Lunar New Year and Diwali. More broadly, it’s a public recognition that not everyone celebrates Christmas to make it clear they’re accepting of diversity.
Maybe it’s the Canadian in me, but I don’t wish anyone a “Merry Christmas” unless maybe if I specifically know they celebrate Christmas; I almost always say “Happy Holidays!”
This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.
Reddit power users were the most likely ones to care enough about the platform’s direction to be willing to give it up, I would think.
For most Reddit users, it’s just an endless stream of information, different in form but not different in function from any other social media platform.
But for the people posting content (posts and comments), losing their tools was a huge barrier to continuing to engage, and the complete disrespect and libel to the Apollo dev made a lot of those most invested in Reddit very angry.
I used to browse Reddit 99% of the time using BaconReader, and have for about a decade. I’m just not going to comment there any more, and I don’t enjoy engaging when I can’t respond. Since June, I’ve only gone to Reddit from Google search results, and then left immediately after.
It’s expected that losing a small percentage of users has a massive impact on the quantity and quality of created content, when those leaving are disproportionately power users.
“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Riccitiello said. “It is a massively transformational change to our business model.”
But, he acknowledged, “I think we could have done a lot of things a lot better.”
I’m telling my computers teacher friends to drop Unity from their courses. There are lots of other options. Just not Roblox, which is even worse than Unity.
If I were in a university course with Unity, I’d be asking my professor some pretty pointed questions about platform visibility and stability, too.
The reputation damage from this change will be lasting.
I’m dealing with thumb injuries, so I’ve mostly been playing Vampire Survivors for the last few weeks. WASD and no mouse is perfect to let my thumbs heal.
I only just bought it recently. I’m still working through unlocking everything and just beat my first Inverted level, which took me quite a few attempts. I also realize that I probably shouldn’t be trying to kill Death on Inverted mode, but I’ve been building around that goal each game…
Really fun game. I prefer Soulstone Survivors, but I can’t play it with my thumbs rn!
This article is almost entirely non-news. ES6 is a long ways off, was likely announced prematurely, and they have nothing new to say.
The only nugget in the article that seemed relevant to me was that in the engine work for Starfield, Bethesda was mindful of including future engine requirements from ES6.
The rest was just what you’d expect the ES6 project lead to say: “We want it to be amazing, of course!”
Please respect the rules of the instance if you choose to comment here.
The only rule at Beehaw is Be(e) Kind. Your comment was needlessly aggressive and abrasive and you could have made your point just as easily in a kind way.
Thanks for keeping this a positive space for everyone.