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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

WolfLink, do games w Deadlocked is one of the funnest games I've played in a while

I enjoyed Overwatch. League of Legends always feels awful to play. Deadlock feels way more like League of Legends than Overwatch to me.

WolfLink, do gaming w HDMI 2.1

I have a 4k120hz gaming monitor and I have some HDMI cables that don’t support that quality.

I also just use DisplayPort because it’s better anyway (e.g. lower latency).

WolfLink, do games w Stop killing games

It needs a movement to get more signature. If you believe in it and are in Europe, go encourage your friends to vote. Gather some friends and make signs. Buy ads.

WolfLink, do games w I make games and this literally happened to me this morning

My experience is with iPhone (yeah yeah boo Apple).

Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

Here’s Apple’s website: developer.apple.com/develop/

Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

If you aren’t an iPhone user “Apple fanboy”, you can try this: developer.android.com/courses

Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

WolfLink, do games w I make games and this literally happened to me this morning

I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.

WolfLink, do games w 'let me show you the nether before bed'

They used to spawn a small obsidian platform if the portal happened to not spawn on solid ground

WolfLink, do games w What is your favorite Assassin's Creed game?

Unity was also the first game in the series to have actual multiplayer co-op missions. Previous AC “multiplayer” was just dumb mini games.

WolfLink, do games w Why Do People Still Play Destiny 2?

Are there aspects of the game that still offer value or enjoyment

I like the core D2 experience as much as I always have. The gunplay is great, the abilities and build crafting is great, the vibes and graphics and soundtrack are excellent.

The current season is kinda eh but they always put the weakest season they have lined up first because it launches at the same time as the campaign. The current season is more substantial than previous first seasons though, which is good since they are doing 3 seasons per year instead of 4 this time.

The main plot line is finished but there are still sub-plots that need to be resolved. Xivu is not fully defeated. We need to come to a more long-term arrangement with Savathun. (The Xivu-Savathun plot is going to be touched on later this year). Some sort of Vex alliance is long overdue. With the bigger threats out of the way, it would be neat to help the Eliksni and Cabal retake their home planets. Clovis could be a full villain any time now. Plus they are trying to sow the seeds for the new plots down the line with their “traveler/witness demise led to magic seeds being shot into space”. Plus they should answer more details about the fallout after the events of TFS.

All that being said, the main reason I’m still playing is simply because I bought the campaign + season pass combo just like I did for the past 5 years, and I intend to play the content I paid for. However there is a good chance I won’t pay for next year’s pass. There is a lot of potential left in the Destiny IP but the current state of Bungie will have to prove they can still tap into it.

It’s also worth mentioning that I’ve definitely been playing less of it lately than I used to.

WolfLink, do games w Star Wars: Outlaws being a "AAAA Game" for 3 minutes

Idk what’s incomplete about Outlaws I don’t know much about the game.

I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.

What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)

What was incomplete about NMS (besides lack of multiplayer?)

WolfLink, do games w Star Wars: Outlaws being a "AAAA Game" for 3 minutes

These are bad examples for two reasons:

  1. Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
  2. Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
WolfLink, do games w Star Wars: Outlaws being a "AAAA Game" for 3 minutes

I do think games typically launched with fewer bugs before it was common to be able to patch games over the internet

WolfLink, (edited ) do games w Recommendation engine: Downvote any game you've heard of before

Sanctum (and its sequel Sanctum 2)

It’s a tower defense where you also have guns and go fight alongside your towers as a first person shooter.

Both Sanctum and Sanctum 2 are worth playing and have slightly different vibes. Sanctum 1 is simpler while Sanctum 2 has more complex build crafting. Also Sanctum uses a square grid while Sanctum 2 uses a hexagonal grid, and Sanctum 2 has some tweaked enemy mechanics, including enemies that target destroy the towers or killing the players over just going for the core. I think Sanctum 2 tries to make the player feel more important instead of the towers being the main focus.

WolfLink, do gaming w I only ever used it for Pokemon, but I'm sure there were other uses.

The sweet spot of not needing an adapter for multiplayer, but also only needing one cartridge, and no internet or subscription.

WolfLink, do gaming w I only ever used it for Pokemon, but I'm sure there were other uses.

The GBA had a multiplayer Zelda game, and every GBA Mario game came with a multiplayer version of the og Mario Bros. Arcade game.

An even less common connector could be used to connect a GBA to a GameCube. The uses of that one (as far as I’m aware):

  • using Pokemon XD to battle two GBA Pokemon games using the GameCube 3D graphics
  • a multiplayer Zelda game entirely based around the gimmick of using the GBA as a controller
  • using a GBA Metroid to unlock bonus power ups in the GameCube Metroid
WolfLink, do gaming w Do you know any singleplayer games that are infinitely replayable?

There’s a few different styles of experiences:

The Aether

Adds a dimension in the sky with its own progression of ores, and a system of a progression of dungeons. Lots of new enemies. It has a kinda similar progression to playing vanilla survival minecraft, but it’s harder and the things you have to worry about are very different.

It’s one of the most polished mods out there and is intended for a standalone experience.

Mine & Slash this is a big modpack intended to change the game into a more combat oriented and fantasy themed game.

There are some that are designed to make the progression be a system of automating resource production, similar to games like Factorio or Satisfactory. Create is an example.

Ones like Blightfall are a complete curated experience with a story, a custom map, and a modpack.

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