Pretty sure Big Picture uses the exact same interface as the steam deck nowadays, which is a much better experience than the old thing. At least when I stream through Moonlight, I haven’t manually launched big picture in years.
I’m having a lot of fun playing mount and blade : bannerlord. The combat is satisfying and the game has quite a lot of depth. It can be a bit overwhelming but I think it’s worth the 2h attempt. For the power fantasy part : get good at polearms and riding, get yourself a glaive, optionally download the mod that allows you to hit several enemies with a single swing and mow down lines of infantry with each charge.
No one has been doing that kind of claims directly since… TW3 actually ? Or maybe Watch Dogs. Epic Games and CDPR know that every content creator under the sun will run with that and make these claims for them to start the hype machine.
That’s not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it’s stupidly easy to “ship” it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.
IIRC they (or at least their design lead) explicitly stated that since the founders were Diablo fans, something like Hades was basically their dream.(And imo you can already see some of that in Bastion and Transistor so I don’t think it was PR talk) So it’s not surprising they’d go for a sequel given how well it was received. But I’m sure they’ll stop soon enough, they don’t seem to be the kind of studio that is in it for the money and I’m sure Hades and Hades 2 are giving them more than enough money to take creative risks in the future.
Valve hosts it for “free” (30 to 15% of every sale), yes.
I’m guessing this game has some phone-home DRM or something, and maybe it’s only required the first time it’s executed after installation ? They could of course just give the game a patch that removes it but I guess they don’t want to anger the line investors and make it go down by working even a second on a “discontinued” game.
Does Randy even realize how much the industry’s landscape has changed ?
First of all you’re in competition with your older games. BDL1 and 2 had soul and were good. BDL 3 is still ok (no idea about the pre-sequel but I heard it was the beginning of the downwards trend). Not to mention the literal hundreds (even thousands for some of us) of other good games sitting in our libraries. And the indie bangers consistently proving that we don’t need to pay 80$ and download a 200 Go day one patch to enjoy the medium in 2025. I hope this bankrupts Gearbox at this point.
Idk about the whole corporation vibe. I’d personally go for “pure” industry. All players are working to grow a huge factory because we all know t̳̖̮͕͙h͈̪ͪ͊̈̿̍̐͢ĕ̪͖͔̃̃͛̄͌̚ ͉̙͈̩̩̬̪̓̉f̘̈ͭá҉̟c͔͖͌̚͡t̨͙̖̖̹͚̬͐ͧ͛̀̈́ò̻̼̙r̢̙͒́̂y̔ͫ͛̆ͥ̍͏̲̯͍̫͚̣͚ ͎̽̾̓̋͋̇m̹̣̙ͦ̿̑͡ȕ̝͕̑̿͒s̛̀̓̔̊t̗͈̦̽̀̆̃ ̠̯͕̀͒̃g̿̾̾̅͑͟ȑ̠̃ͨ̿͌̿̉o̿̽͂̐̒ͫ҉͔̲͚̺̲w̧͗͑͆̄̆ͦ̾
KF2 has some amazing animations for guns handling (and great feeling when shooting) that still hold up to this day. Such a shame that they ruined the art direction with all the shiny shit.
Yep. Joining your favorite TF2 server on a Saturday afternoon and seeing that half of the server playing sandvich heavies, doing a conga line, having a full on philosophical discussion in the spectator chat, or annoying the engineers as a group of spycrabs was peak gaming
Edit : also trying to make the highest tower of players by jumping on each other (until some guy inevitably pulls up with a ulapool caber and blows up everyone)