It does not. A bit of intense work arounds can kind of make it happen, but many lists just fail.
Best bet it to use a VM of Windows, (or dual boot or whatever). But if you use Virtualbox, dont try to use a shared folder to make moving the mods easy, it just crashes the whole VM. My lazy work around was to use sftp to move the mods after.
Yeah, its a good thing Bethesda games aren’t really known for having a vibrant modding community. Otherwise a bunch of headlines saying “new update breaks mods” might turn away a bunch of players who had originally played it on console and would have bought it on PC to try those mods.
Sarcasm aside, the amount of potential new players who changed their minds due to broken mods are far greater than the amount of new players who wouldn’t have gotten it if not for the update. If Bethesda dropped the update even a couple months ago, they could have had the best of both world. It was poorly timed, and definitely cost them sales.
I think you are mistaking me for t0fr. While I do think you had a terrible take, and did ask how it was relevant to what t0fr said about Bethesda’s Fallouts being known for having worse writing, I never argued that Bethesda’s games weren’t the most well known in the series. So, again I fail to see how what you are saying has any relevance to what was asked…
But, for the sake of argument, the StarWars sequel trilogy had the highest combined box office of any of the trilogy’s by far. Does that mean the Sequel trilogy is the best of the three? Did it have the best writing? Does that mean that long time fans shouldn’t get an opinion when stories that they loved get steamrolled over?
Dont get me wrong, I’m enjoying the Fallout show, and I like the Bethesda games. But sales numbers and ownership aren’t the be all end all of what makes good fiction. And pretending like it is largely plays a roll in why we get so much high budget schlock.
Your comment got me curious, so I did some digging. Unfortunately Steam caps out filtering reviews at “above 100”, so I couldn’t find a way to get data on the difference between 100-200 hour players vs 500-1000 hour players for example. But I broke it down by 0-24 hours, 25-49 hours, 50-99 hours, and 100+ hours to see the results.
Unsurprisingly, folks who played it for less than 25 hours liked it the least, with an average of 50% positive reviews. This is also the largest sample size by far, accounting for 51,686 of the roughly 140,000 reviews.
More surprisingly however, the next three data sets (25-49, 50-99, and 100+), order themselves naturally from “most positive sentiment to least”. Essentially, the longer you play it after 25 hours, the more likely you are to rate it negatively.
Breaking it down:
0-24 hours: 50% positive reviews out of 51,686 players.
25-49 hours: 69% positive reviews out of 34.644 players
50-99 hours: 64% positive reviews out of 30,775 players
100+ hours: 61% positive reviews out of 22,800 players.
Oh, and because I just reread your comment, I checked out the 1-10 hour players as well, and your guess there was accurate. 40% positive reviews out of the 27,316 players in that range.
And given that there were more negative reviews in the 0-24 hour range than reviews from people who even played it for more than 100 hours, I would say you were mostly right about the guess that players who played it for a very extensive time and reviewed it negatively were a minority. Even if that minority was made up of about 8,900 reviews, or roughly 6.3%.
While this is far from a “definitive scientific test”, the data on Steam seems to indicate that among people who liked the game enough to put significant time into it, the more they played, the less likely they were to rate it positively.
A definite maybe. Game play is dated and combat is terrible. Pretty standard for RPGs of it’s time, but hard to get past for alot of folks.
But if you like classic CRPG story telling, it’s hands down one of the GOATs. Make sure to grab the unofficial patch (which the GOG version just comes with).
Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)
All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)
And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.
I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.
Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.
Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.
It had less to do with Pratt and more to do with it being a radical departure from the established voice of a very nostalgic and beloved character. It would basically be the same thing if Pratt was chosen to voice Micky Mouse or Bugs Bunny.
It’s also compounded by the fact that the Mario fan base, for good reason, loves Charles Martinet. Just see comments here for evidence. So pulling out a generic sounding Hollywood frontman felt like they were focusing on sales over source material. Which is true, but will always upset longtime fans.