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SolarMonkey, do games w I don't think it's possible for me to complete this Steam achievement

That’s like one of the super grindy JRPG titles I have (100 hours or so to get through the story). To get all the achievements, you’d have to play through an absolute minimum of 9 times, because you need to kill the end boss without taking damage on each difficulty level, and they unlock as you go. But you’d actually be grinding bosses for ages trying to get them without taking damage…

The game was ok, but I honestly can’t see wanting to play it twice let alone 9 times… there’s definitely a reason almost nobody has those achievements…

SolarMonkey, do gaming w A stroke of genius

I loved playing hyrule warriors (the first one) on it, because you could play local co-op but not split screen, without needing another unit. It was an absolutely superior experience to split screen.

I wish there was something similar with a higher quality screen, but I think that ship has probably sailed.

SolarMonkey, do games w The Beamscope TV Magnifier - one of the most worthless game accessories of the 1980s.

I have something like this, but it’s for game boy.

Also utterly worthless; it distorts the picture in uncomfortable ways, and honestly was a much worse experience than just using the screen.

It’s also only a couple inches bigger, so dumb.

SolarMonkey, do games w What do you think about random encounters?

8 was so bad with randoms. You can go like 2 inches at a time between over world encounters. And they were so time consuming even when it only took 2 hits to kill everything - intro transition, battle animations, victory splash… so long!

I have no idea how I managed to sit through those back in the day. Sooooo tedious.

I like the tales series for how they did, mostly dodgeable, but combat could also be fully automated if you were bored. And there’s a lot of combat, so it gets boring. Needless to say I used auto combat a lot (not for bosses or unique enemies tho). I’d prefer if it didn’t do the battle transition, but I understand the function of it.

SolarMonkey, do gaming w The Plucky Squire Should Have More Faith In Its Players

I feel like the point of that in it takes two is communication. It’s pretty heavy-handed in the whole “sort out your shit amongst yourselves” theme, and it’s sort of meant as a way for a gamer to get a non-gamer into gaming, so you’d have one person with the skillz leading the other through challenges.

Or at least that’s how it played out with me. The person I was playing with is also a gamer but not really environmental/puzzle games (and easily frustrated) so it was sort of playing around with what to do and walking each other through - calling out timing and stuff, etc.

It’s a very interesting take on co-op, imho.

If you like small people in huge environments, exploring, and not being super hand-held, tinykin is a cute game, not super long, it does sort of a bit guide you through some major things but not in a particularly obnoxious way. Mostly just exploring on your own. :)

SolarMonkey, (edited ) do games w Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling

I think this shift will be the end of me buying newer games, period.

I am that person who doesn’t ever buy digital. I have not bought a single digital game thus far (I haven’t pirated a game since like 2006, either). I have certainly played some, like with the PS+ subscription I got for a year when it was pretty cheap, but I wouldn’t buy them because I can’t be sure I own them, and there’s really no way to transfer the license to resell them.

If I can’t buy physical media, I simply won’t buy the games. Maybe I’ll use subscription services now and then, but more likely I’ll either find a way to play free or won’t play them at all and find other stuff. I want the physical media because I’m poor, and having the option to sell them in a pinch is important to me if I’m going to shell out a significant amount for something I’ll probably only play once, particularly since there won’t be a used game market to reduce my spend. I haven’t had to sell my games in a very long time, so I have some 400 discs, but it’s something of a savings option that inflates alongside currency, and sometimes much more.

SolarMonkey, do gaming w I re-created The Shining in my horror game where you play as a Toddler on a Tricycle called Baby Blues Nightmares. What do you think?

I haven’t seen the shining, so this probably isn’t my bag, but I’m commenting to bump you up in the ranking for top posts of x period of time. Whatever that may be.

I hope it does well for you man! I hope the launch is spectacular; whatever you are hoping for and then some ^_^

SolarMonkey, (edited ) do gaming w Maybe Game Demos Aren't Always A Good Thing - Aftermath

I wish more games had playable demos. Even after the game comes out, just rip part of it out and let me play it. It’s one thing to watch a gameplay video, it’s another thing entirely to try it out for yourself.

I get that in this case, the demo showed too much (giving the impression there would be more growth), and that was a disappointing experience, but I’d argue that’s an issue with the demo/game combo itself - it’s for a game that only takes a couple hours total, so it’s very limited in what it can do with a demo. It would be like a demo of stray (2 hours to get through the story) or tinykin (under 10 hours for 100%) both also very short games with very limited abilities. You can do a short teaser, but then people would complain it’s too short and whatever… it’s a no-win there, I think, because the author even says there’s a good story missed in the demo.

But if you have a demo of, for example, dysmantle, it doesn’t matter that the gameplay is exactly the same for 100 hours, and the only thing that changes is -what- you can smash… there’s some progression involved, but not much… it’s basically just smashing and exploring, and that’s all the demo would be. And that’s ok too, because holy SHIT is that repetition fun!

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