I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)
30, 60 or whatever fps is (or at least should be) a development decision made very early in development. It’s only a case of poor optimization if it doesn’t reach the target they’ve set.
I don’t like it either, but an Unreal 5 game running at 30 fps (if that lol) on current gen is the norm.
The success of this thing baffles me. I’ve been maining consoles my entire life and I feel like I have no reason to own any of the home consoles this gen.