Maybe my memory is a bit hazy, but the bugs actually annihilate a city, right?
The bugs were alleged to send an asteroid from another solar system and hit Earth. Logically, the bugs would have to know hundreds of years that they were going to get in a war with the Humans, know how to shoot an asteroid across the galaxy, and know exactly Earth was going to be for the asteroid to hit.
I think this comes from the mindset that if someone isn’t generating immediate success. It’s time to fire them. We see this a lot in sports. Team off to a terrible start with a new coach? Fire the coach and start trading players.
It really highlights how organizations see people as disposable. If people don’t make line go brrr, out the door they go.
Where The Water Tastes Like Wine - Ever play ToeJam & Earl? This game has the same core game loop. You’re on a treasure hunt, unlike ToeJam & Earl where you are trying to find spaceship parts. In Where The Water Tastes Like Wine, you meant to collect stories and then share stories with major NPCs. The stories that you collect and share, change over the course of the game. The soundtrack is also really good.
Pathologic 2 - Stress Simulator, decide what to do with dwindling resources. Notoriously difficult.
Orwell: Keeping an Eye On You - The information you pass on, is going to really affect the story. A couple of times, I really felt conflicted about the decision.
This War of Mine - Do you rob innocent at the cost of your humanity or fight those bandits who are looting at the cost of your life
Depends on how long the torpor lasted. If it was for a couple of centuries, a lot of has changed in 200 years. The player is going to have to find out the new political players, guns, vehicles, new clans, etc.
If the player was in torpor for a couple of decades, yeah the world exploration will be dull.