Far cry 5 gives the opposite experience. You get railroaded into missions, but can do whatever you want to during them.
While getting pushed into missions is a bit irritating, the open gameplay and drop in co op made it one of the most fun games out there. Finding ways to break missions with my friends turned into the real objective of the game.
One portion, you have to scale a mountain while dodging sniper fire to kill a cult leader at the top, and I spent 15 minutes slowly making my way up to him. As I finally get to the top, before I could make the kill, a friend dropped in and crashed a fighter jet into him, completing the mission.
Seems like a solid place for me to plug Deadbolt to anyone that hasn’t played it. It’s made by the risk of rain guys with Chris christodoulou making another iconic soundtrack.
It plays a bit like if hotline Miami was a stealth sidescroller, using fluid motion to get in, kill the enemies, and get out as quickly and smoothly ad possible.
Everyone should give it a try, it’s one I consistently ignore new games for.
Blasphemous was the first pixel game that jumped in my head for really outstanding art. Wild character design, and the kill animations are unique and brutal.
It’s like they saw what castlevania wanted to be and blew it out of the water.
I’ve played most of the metroid games, and i know theres a ton of nostalgia for super metroid, but to this day nothing has matched the feeling of exploration and awe from Metroid Prime. Every place in the game was so radically different, and the ability to scan and learn about the environment was so unique, and exactly what i didn’t know i needed. Learning the lore and finding out what happened to the planet only by analyzing everything made the world feel like it had died, and it’s death was a tragedy. All the enemies you encounter are just local animals that don’t know better, or had been corrupted by pollution. That is, until about halfway through the game when you meet actually hostile, malicious intelligence, and the combat steps up exponentially.
It’s fantastic. I still remember being amazed at the fogging and raindrops showing up on the visor the first time you step off your ship on Talon IV. I had never seen graphocs so good, and such attention to detail, and the game was already 4 years old.
The only game i’ve ever played that felt similar was subnautica, and while it had the wonder, it lacked the melancholy and insane combat.