IDK, reading this really solidified the idea that it actually is just Fallout: Britain. Gameplay is incredibly similar, and there appear to be a lot of instances of “Fallout has X, so this game has X too.” Kinda like “I will copy your homework but change it a bit so its not too suspicious.”
Also, a spelling mistake in literally the first sentence is not a good look for whoever the Editor is.
Helldivers 2 is different. The game already released, and then Sony tried adding PS Account requirement after many people had already bought the game.
Forza Horizon 5 has not released on PlayStation yet, and anyone that currently plays the game does so on platforms that they do have a Microsoft Account. For example, playing the game on Steam still requires you to link a Microsoft Account.
The Helldivers 2 things wasn’t that the game needed an account, it was because it was added on later. Its also different from games like Horizon Forbidden West or God of War Ragnarok because both of those are singleplayer games and should not require any kind of account to play the game as they do not have online gameplay.
The graphics were extremely groundbreaking for the time. Unless you lived through it, it would be hard to understand. Its hard to compare it to any modern graphics advancement because modern graphics advancements are all such tiny visual improvements, its not the same as the massive leaps early 3D graphics had.
It looks like a PS3 game with post processing or ReShade. The texture quality is actually sometimes worse than a PS3 game.
Looking at games like Demons Souls, Batman Arkham City, MGS 4 + V, NieR 2010, etc, Wilds does not look like much of an improvement. And some of those games released early in the life of the PS3, so they werent even using the maximum capabilities of the hardware. Sure, Wilds has SSAO and RayTracing (if your GPU can even handle running that at an acceptable framerate), but if you turn those effects off to get better performance the game looks like a PS3 game. And by better I mean you go from like 40fps to 55fps, with Frame Gen disabled.
The game is an unoptimized mess and it does not provide a graphical improvement to explain the bad performance. Its not like Cyberpunk 2077, with hundreds of NPCs or something. There like, 20 dudes in a box canyon village tanking your fps down to sub-30fps.
The point of this is obviously the charity, but I’m not gonna lie, after a quick look at the included games, if Tunic wasn’t in this bundle I would feel ripped off paying $10 for it.
I don’t see any of those other games combined being worth $10 to me. Multiple visual novels / story games, puzzle games, and many games that look like a generic Kemco published RPG Maker game but with a pastel color palette this time. Again, I get that the point of this is charity, but Tunic is literally the only game that I would say brings value to this bundle. If someone already owns Tunic and is considering this, I would say to just directly donate the money.
I never had trouble with MechAssault, because the fun far outweighed infrequent performance drops.
I am a big proponent of 60fps minimum, but I make an exception for consoles from the 5th and 6th generations. The amount of technical leap and improvement, both in graphics technology and in gameplay innovation, far outweighs any performance dips as a cost of such improvement. 7th generation is on a game by game basis, and personally 8th generation (Xbox One, Switch, and PS4) is where it became completely unacceptable to run even just a single frame below 60fps. There is no reason that target could not have been met by then, definitely now. Switch was especially disappointing with this, since Nintendo made basically a 2015 mid-range smartphone but then they tried to make games for a real game console, with performance massively suffering as a result. 11fps, docked, in Breath of the Wild’s Korok Forest or Age of Calamity (anyehwere in the game, take your pick,) is totally unacceptable, even if it only happened one time ever rather than consistently.
The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can’t really count that against them.
Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.
Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.
The same framerates are probably in the Horizon pictures below lol.
Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.
Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.
Nah, Tiger Woods PGA Tour 2004 is the greatest 10/10 sports game I have ever played. I don’t even like golf and that is the only sports game in my entire library that I insist on playing even to this day, racing games not included (even though racing is a sport as well). I have way more fun with PGA 2004 than I ever have with a 7/10 RPG.