From my understanding, this is an optimized method of raytracing. We could expect to see better looks and better performance with each iteration of raytracing. Especially since it’s a relatively new technology for games.
If we take the series s as the baseline in development, we’ll get games that don’t take full advantage of the better hardware. They shouldn’t have to make their game run on potato grade hardware. I think they hit a great balance, it runs great on most modern gaming pc’s, and the series x and ps5 will have no issues running it either.
Bg3 makes you feel like your choices matter. I havnt progressed very far (10 hours in and mostly exploring) and there have been points in dialog or exploring the open world when I pass a “point of no return”. This is where I can tell there will be a consequence (good or bad) to my choices, but perhaps it’s not immediately seen. I havnt had most of these choices pay off yet, but it builds anticipation and makes me want to see how this will play out and wonder if it will come up further down the line when I least expect.