Yeah at that point it kind of morphs genre from dungeon grinder to isometric action. That being said I think isometric action is a way better game type due to the level of involvement and a challenge that’s skill based; whereas I find dungeon grinders to boring from overly simplistic controls and gameplay loops.
That being said I am tired of so many game just giving you 3 real buttons, but this is the problem with making games to make money, if you want to market broad you have to keep it simple.
Behind every problem in life lies capitalisms ugly asshole.
That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended route. Doom is about turning off your brain and slaying.
Idk about you guys, but I will wait until they’ve patched out the game breaking bugs and system compatibility issues. And then I’ll pay them 17$ for 1 month of their game service, beat the game, and cancel the sub.