Yeah, I was rerunning the old game and now in the dlc part, almost done and still like all the more challenging puzzles.
Many of the terminal questions and interaction though is what make you stuck the longest. I know you can save scum if you want to see what other path from you choice, but you can also do that online by checking the wiki for example.
They don’t really have real consequences game wise, but make you still think about those questions when you lie on the bed.
fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it’s normal to go full steam.
They lost me like exactly after I put in money and started the insurance idea. I regret heavily putting money directly to the main site instead of kickstarter, at least I might have chance to get a refund or something since the pitch content changed.
I didn’t even bought the 3rd SC2 expansion, I bought the 2nd one and not even playing through half of it. I did play a bit of overwatch due to friends asking me to play with them, but quickly drop it cause I really don’t have time to grind or play that game and keep up with the meta.
Yeah, I am 3/4 through the dlc so only zone 4 and secrecy zone left. Actually the 1st zone is harder than 2/3 combined with the recorder device star puzzle. The rest I just go through pretty easily. Hopefully secret zone is harder than 1.
Have you consider sending your collection of ticket and professional bug reports to Latina and properly get a 2nd job and earn your justified income?
Granted I haven’t finished my first run, but locking out contents/dialog/story path is part of the deal in crpg no? (Or, like if you killed some NPC and then later not be able to finish a side quest involving that dead guy is fairly normal.)
YES!! Time to double check if I completed the original DLC puzzles. (I just open up and I forgot most of what I’ve done so far, might as well restart the DLC.)
Edit: since Croteam used Unreal Engine for 2, if you want them to get more rev-share, buy on EGS(waive 5% royalty, EGS only take 12% cut.) I know this is not a popular opinion, but I will buy on platform that give devs more money. It’s only 30CAD if you own the previous one even from the EGS free games.
hope for Embracer Group reviving neglected studios
I am not quite into that accquisition sub-culture but remember when there were a lot of acquisitions that seems semi-malicious? They resulted in key figures departure, sequels flop hard, and projects eventually stopped existing. My personal take on Embracer is that they wanted to buy existing IPs that they can do the following:
license out IP to people studio that wants to do remaster(ie. like recent Quake 1/2 remaster by Bethesda license to Nightdive ) or prequel/sequel/reboot
restructure companies they have and make new ones, these company have experienced creative leads/devs that can push new IPs they wanted to do
sell on good old games, humble bundles to milk some left over values.
sometimes owning old IPs comes with some perk like Hollywood run out of ideas and then start making game movies.
But, Valve literally pick up and implement what Overwatch did and input buffering is not new as well since Rocket League used it for a long time, also partially thanks to Overwatch dev if you watch Psyonix’s GDC talk. So yeah, many game dev does innovate through out, and don’t credit everything when Valve implement what other did and maybe make other improvement along the way. That’s how everyone improve, by learning from each other.
Yeah, as you mentioned, it’s quite a split interns of mobile vs console/pc market. And we have games that fails(just look at recent EA/MS games that tried to push mtx/battle pass) because there simply isn’t enough time in the world’s console/pc game population to commit to 2+ more pass/weekly event games. I play only rocket league + whatever single player games and only dip into other multiplayer short term. So guess what kind of game I don’t spend money on or even trying when it’s F2P?
Your assumption is based on once you switch to live service model you will make more money, however that’s not true. You can only do live service model when you have enough player retention, player that keep coming back because you have enough new content to play, and that player base with carefully done monetization makes you money(player willing to spend money is proportional to the player base and social impact). Look at Halo Infinity, such a big IP that fails spectaulary, and if you are investment company, you willing to push the same self destruction button?
We are talking about people that handling billions of fund and try to make their career looks good, not worse.
Would they push for monetization once they hit jackpoy and have good candidate that can make the transition? Sure. Is that something you can see from Kamiya’s past games? I don’t think so. So if it is Tencent give money to Kamiya and let him do his stuff, I am sure that they trust him enough to make quality games that turns profit.
I used to not trust that as well but it really depends on the people the runs the project. Like every other company investment company will have evaluation benchmark or metrics for different management styles. They do have control shares(with voting power), but the best ones are those you don’t need to do anything. ie. Tencent invested in Epic, not majority but sure they make 10x more than they initially invested and does not have to do anything to manage the company.
People like to think that Tencent(or any big publisher) wants to manage company like in RTS where you have to micro almost every unit just not that last bit(like auto attack when enemy in sight). But the reality is that’s a huge amount of work and paper trails everywhere for decision making. If later comes around for the finger pointing why the project/company not doing well, you are not going to get away with it. Yes, people may make stupid decision and some are ego/power tripping given that position, but the raw result will eventually leads to better management style for investing firm cause they have their own bottom lines to keep.
honestly, this is a great test of this era. Tencent the investment company that throws money around the world to make more money is a far apart from that mtx game making publisher/studios. Like any venture capitals, the best investment is something you put money, does nothing and then profit. If you invest 50% in a company then have to assign half the board and have them point fingers smudge everything to gain total control, it does not make the investment sound, and it’s a money sink since non of your assigned board member needs to pull money or make a profit, they just need to be there pretending to give a fuck until the money runs dry or in some rare case, they actually succeeded then sell their bonus and move on. (no, they can’t just dispatch a Chinese over.)
As much as people don’t like to see that Tencent name, I think it would be cool for Kamiya san to have full control and make his own games. Heck, I don’t mind if it’s Tencent, Sony, MS or even freaking EA as long as Kamiya gets total creative freedom to run the company.