That’s the only way when I did the character creation. But I am glad that we don’t have to do the dice roll one(which is a cheat engine magnet), so I guess it means in order to gain from 16->17 I would need to subtract more points from other stats just to level up 1 point.(cause that + button didn’t light up when I reduced 2 or 3 points from Wisdom) but it seems that’s very costly trade. A point to point seems more fair and let you create some crazy biased char out of gate.
Just spend hours making my first character today and honestly at the end just go with some instinct choice.(not familiar with the 5e rules, haven’t played turned based RPG for a long time. I picked a High Elf/Dragonblood(Blue) Sorcerer focused on lightning spells. The last bit where you can allocate stat points I am at lost so I just go with recommended values. (ie. to go from 14->15 requires 2 points, that really throw me off and your main stat is at 16 “maxed”?? I thought 18 is the highest. Don’t have time to waste on creating a EA character. )
I want to quickly go around, get familiar with the system so when the game released in a week to start over.
It was the “traditional” pipeline and to be honest only good for the “publisher” and some big enough studio, but really aren’t that good for those job hunting game devs(and part of the churn and burn culture, can’t and won’t trying to form union if your turn over is high.)
It is how you get broken games every new release cause the guys that sticks around as supervisor didn’t actually code the previous games or know the actual workflow/pipeline that makes the last game(their last touching code/software might be like 10+ years ago), the middle leads etc might have burned out during last crunch and go to next company after their vacation because fuck this crunch thing I have a family, then then newbies wearing shiny shipped game under their belt move to next company for a better position/pay. So no one or very few actually knows how last time things were done and may or may not have a voice during decision making. Every game, you build the team almost ground up and thus, make similar and more mistakes with ever increasing pressure from schedule and scale.
It’s not an healthy cycle, it is something that creative industry should break away from.
gaming laptops are pretty much scam anyway, as person “once” fall for such scam.
they are really heavy, not really good with travel.
they are also power hungry, might be less than your actual tower rig, but significantly more than common "business laptop"
the battery won’t last with degradation where you constantly plug it in.( to gain the boosted frequency where you can play games at higher settings/frame rate)
your upgrade path is very limited and they won’t have the parts after like 2~3 years.(so anything broken you have to try find it on ebay/amazon/aliexpress)
for portable gaming during travel, your best choice is consoles. So switch, steamdeck, heck, even PS4 slim is better than gaming laptop.(hopefully PS5 pro/slim is made into form for easier box/travel format.)
Pull a Titanfall to Apex(bad example but you know what I mean) now you don’t really have a CoD franchise. It’s like Battlefield is no longer the Battlefield we remember, just the names. They can just spin up another franchise “from the legendary CoD developers, blah blah…”, BUT it’s not CoD.
It’s not, the environment/atmospheric fog/scatter is what makes your eye define scales on earth like environment. The 2022 screenshot has non of that and looks very bad CG vibe.
Starship Troopers: Extermination is PvE wave/extraction shooter, from the company that developed Squad. Looks pretty fun but if you are not into that universe nor have enough friends you’d need to rely on other players as well.( basically max 12 players in 3 teams atm.) Warning: early access so if you are not tolerant to EA type of development/update cycle just avoid.
There is a couple other PvE wave/extraction shooter as well, so give them a try.( Just google that term, usually around $30 and could go on sale.)
Rocket League, this one I played since launch and really good game to start before your group all come online and then move on to other games.(since it supports up to 4v4, but usually people only queue 2v2 or 3v3 matches.)