Not at all, that was a great explanation! I like hearing about things I don’t understand from people who are passionate about them, so thanks for the response.
Huh interesting. I guess I’ve never understood the idol thing, much less a virtual one. I ask this in a totally non-judgmental and purely curious way: what’s the appeal?
It’s not gonna stop. They’re literally just a holdings company that has publicly said they will always act to maximize shareholder value. That’s it’s. That’s all they do. they’re not a game company.
It would be nice if they could someday find a better way to enforce this. What if your kid has shared custody with their other parent, and they aren’t in the same household all the time? What if they’re studying abroad and aren’t even in the same country?
I don’t have the solution, but I do hope someone eventually finds a better way to do it.
I can’t say I’m a fan of this trend of mods making their titles sound like an expansion or sequel. Not trying to shit on the effort put into them, but it’s a bit deceptive.
Totally agree. There’s something so focused about the first one. Two and three are good in their own ways and obviously much more expansive, but the in the original you just go.
Guild wars 2. I’ve been following the franchise since it started so it’s near and dear to my heart. I haven’t been real happy with where they’ve taken it over the past few years though and it’s frustrating to see.
For me personally I’ve never liked combining hard challenges with infrequent saves. I don’t mind things to be hard if I’m allowed to get right back to the same spot after, but I don’t like having to get back to the hard thing from far away just to try again.
I do like this genre but I had the same experience with hollow knight. I wanted to like it, but something about the way it controlled felt really off to me, and I didn’t enjoy the punishing death mechanics.
I finally tried the first one not long ago and went in super excited. I had the same experience, though… I think for me what caught me off guard the most was how hard it was. I’ve played a lot of platformers and metroidvanias, and I found Ori to be punishingly difficult. The “escape the area” sections were the killers ultimately. The first one in the tree took me dozens of tries, and it turned a very cool and cinematic moment into a frustrating slog that I couldn’t wait to put behind me. I got as far as the next one of these in the ice area and it was even more intense, and finally I just threw in the towel. It’s a shame because there was a lot to like, but the difficulty was a bit too much for my enjoyment.