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NaibofTabr, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

[citations needed]

Get some sources, and stop drawing conclusions from no evidence.

NaibofTabr, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

They leveraged open source to compete on the console front without actually investing dev time.

This is just false.

Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.

reference

The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:

  • vkd3d, the Direct3D 12 implementation based on Vulkan
  • The OpenVR and Steamworks native API bridges
  • Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
  • Overhauled fullscreen and gamepad support
  • The “esync” patchset, for multi-threaded performance improvements

Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.

In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:

  • Employing the DXVK developer in our open-source graphics group since February 2018
  • Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
  • Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support

from Valve’s original Proton announcement

You should try doing some research before making such claims. Valve has been directly cooperating with, contributing to, and financially supporting several open source projects related to gaming since at least 2016.

NaibofTabr, (edited ) do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.

The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.

Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.

Downvote me you bootlickers.

No, you’ll enjoy the attention too much.

NaibofTabr, do games w What are your favorite racing games?

I’m playing the remake on PS5. I think they did a pretty nice job with the graphics upgrade, and with the new tracks.

NaibofTabr, do games w What are your favorite racing games?

Crash Team Racing is the pinnacle of kart racing games. The driving is more skill-based than the leading brand name, and it doesn’t have shitty rubber-band AI.

Star Wars Episode 1 Racer is still great fun, easy to learn but hard to be good at.

Nothing compares to F-Zero GX. The abandonment of the franchise is a travesty, and should be considered abuse of the gaming community.

NaibofTabr, do games w What’s a game you can 100% without hating by the end?

Kotor.

NaibofTabr, do gaming w Choose to live
NaibofTabr, do games w Roblox gets banned indefinitely in Turkey over “child exploitation”

The video is an explanation.

NaibofTabr, do games w Halo on Paramount+ has been canceled after only two seasons

Does anyone else remember seeing this video and getting excited for the movie?

NaibofTabr, do games w Best Place to Buy Valorant Account

You could save a lot more time and money very easily… by not this derivative knockoff drivel.

NaibofTabr, do gaming w Do you know any singleplayer games that are infinitely replayable?

Minecraft?

Hard to do better than the OG endless sandbox.

NaibofTabr, do gaming w Sometimes life is like... The Water Temple

Oh man, that’s true, I think I proactively forgot that part. At least the Twilight Princess controls fixed that issue.

NaibofTabr, do gaming w Sometimes life is like... The Water Temple

I don’t think it’s difficult, but I do think it’s tedious because you have to go back and forth through the same area multiple times. Progressing through it feels more like a chore than an adventure.

NaibofTabr, do games w 70 percent of devs unsure of live-service games sustainability

Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.

This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.

We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.

NaibofTabr, do gaming w Feeling old

Halo CE is 23 years old.

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