I played the Wii U remaster a few years ago over the summer, and I absolutely loved it. I was ashamed to say I wrote it off initially as not for me because I just couldn’t vibe with the opening’s length (compared to OoT’s “Get in this Tree, kill a Big Ass Spider, Get out”). But once I spent some time working to get past that? God. Amazing. It was one of those games where i actually felt lost after the credits rolled. Very few games do that to me.
It’s a fair enough question. It’s one I’ve asked myself a few times with other games as well. It’s funny you mention Split Fiction because I’ve been meaning to give a try with one of my friends
I haven’t messed with it myself but i have heard positive things about it. I have heard also though that’s there’s an issue recently with people killing other players for lost assets though (despite it being shared between players)
I think it’s a combination of both. I enjoy the core gameplay (I’ll sometimes play a few games by myself), but I think if it wasn’t for playing with friends I definitely wouldn’t be having as much fun. The fact that im not really one for public matchmaking doesn’t help either
oh fuck, i hadn’t even though of that. It’s even more ironic because i was half considering pinging my friends and asking if any of them wanted to play Halo yesterday
Water Temple is one of my favorites, though i’m used to the 3DS version with the QoL changes so that probably helps. I do get why it can be annoying though
I first played the game on 3DS a long time ago, and god, i spent like 20 minutes going through the dialog trying to figure out why i couldn’t escape. Somethings are just part of the experience i guess