I would really love to kill some time on my phone. The games I have tried include: Slay the spire, shattered pixel dungeon, unciv, dead cells. Other than that, are there any solid phone games or otherwise ports, paid or not?
Roguelikes really do fit the mobile format, don't they?
Peglin has a decent port, too, and it's also a good fit. Solitairica is a fun mobile-first take that may scratch the Balatro itch when you're done with Balatro.
For people who are into more linear stuff, Capcom and Square have ported a lot of their portfolio. The Phoenix Wright games are there, a bunch Final Fantasy and Dragon Quest, too. The Layton games as well, which are a good match for smaller sessions. They went ahead and put the painfully underrated Dragon Quest Builders in phones, but you'd better have a beefy phone and/or a power bank for that one.
Oh, if you were able to play Dead Cells on a phone effectively you may also be interested to know that Bloodstained and Castlevania SotN both have competent mobile ports. I wouldn't choose those versions over a handheld, but hey, they exist.
Speaking of unexpected but decent ports. The old Baldur's Gate games, for some reason.
Oh, Mini Metro is in there. Human Resource Machine is in there, if you want to brush up on your assembly coding skills while you poop. Hearthsotne and Marvel Snap are good to play on phones if you are into competitive CCGs...
I think this is no longer making sense. It's like asking if there are any decent games on Steam.
I guess if the affected users are keeping their phone and TFA method you could target their phone numbers to try to intercept new codes, although that's not doable at scale.
Having phone numbers associated to accounts out in public is pretty bad in general, though.
I cut Steam some slack because they were early to that particular party, so they got grandfathered in. Plus the QR signin is fairly useful (not that they couldn't do it regardless, but still).
Their app is pretty ancient, can be kinda buggy and it's not great overall, though.
Like I said I'm torn on that front. I only ever use the Steam app for QR login and TFA. Their grand design was that you'd be monitoring it as a marketplace back when they had these protoNFT ideas of how big their hats and trading cards were going to get.
But I never cared about those and they never put enough effort on the game store side of the app for it to be a better alternative than making purchases on the PC app instead, so... Would it be worth it to use a general TOTP app instead of a QR code for first time login and transaction validation? I'd say very likely, considering I already have a couple of those for a bunch of other services.
It says the leak was not on Steam's side. I think OP may have been misled a bit by this.
Crucially it also says the phone numbers were not tied to emails, which is a big difference that does make this much less of a big deal.
The gist of it:
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
After over a decade of corporate ownership, Giant Bomb will now be truly independent. We don’t work for a corporation anymore, we work for you (please let us know where to send our PTO requests and expense reports). We’re not serving an algorithm or executives, we’re serving you, the audience. We want to lean into what’s...
Neat. This was the best possible outcome of the whole mess.
Whether it's viable or they will do interesting stuff is anybody's guess. I'll be honest, I haven't been following much GB stuff since the original team left.
There's a history of these things turning basically into semi-successful Youtube channels, and who knows if that's good enough when you also have a website to maintain, but I do wish them the best.
It’s been a long time since I faced such moments perhaps due to games taking longer to make and becoming a more mature medium. Also games as a whole are more consistent at just being good instead of being built around moments. But here’s my list...
I loved Obra Dinn and yet when you said that I drew a complete blank. What I remember of Obra Dinn is figuring out the metapuzzle. And maybe the Kraken.
I think the problem with "gaming moments" is you need a kind of universally communal experience of a game. The reason the Mexico ride in Red Dead became the prototype for THAT is it was maybe the last time we were all playing the same thing at the same time and reading the same things so we could all talk about the same bit at the same time.
True. I wish my app had better space for spoiler tags.
But also, I feel these are covered by the title of the thread. If you don't want the best gaming moments of the last decade spoiled maybe don't click on the "What are the best gaming moments of the last decade?" thread.
Flavio: "The guys from GOG are great, and they contacted me directly once to talk about Heroic, and they totally support the project and what we are doing, especially on Linux. I would say we have a really good relationship with them."
Paweł: "Adding to what Flavio said, we currently have the affiliate deal with GOG, so any purchases made using our link support the project financially."
Huh. I didn't know this. This seems like a big deal. Makes me even more willing to consider Heroic's GOG support semi-official, considering they support autopatching and cloud saves under GOG. It really feels close-to-native, especially given how sluggish Galaxy can be on Windows for large libraries.
Honestly, I seriously doubt that the harassment is from the AC fanbase, and as a side sucky thing in an ocean of suck, it also sucks for Ubisoft that their game is getting associated with the backlash. It really seems like these are just political actors and opportunists exploiting the nazi child outrage farms for views, more than anything else.
I'd be shocked if most of the outrage, even the one whitewashed as "Asian men erasure" was genuine at all. Especially in the game series that opened with "hey the Crusades were bad, maybe" and spiraled out into assassinating the pope and playing as multiple black people murdering slavers.
The fashy outrage engine where any trailer with some amount of melanin triggers endless "WOKE FAIL" videos is in full force.
The process is watch trailer>check for nonwhite>RAGE video>if game bombs: GLOAT video> if game is a hit: quietly STFU and move on to the next target.
I have to assume the algorithmic boosting of this garbage is the result of someone at Google arguing that groceries haul videos and reaction videos were the bottom of the barrel and someone grab-my-beering that shit.
I mean, these idiots spent months doing "Expedition 33 is WOKE" outrage videos. That was, in fact, the top couple of threads on the Steam community forum for the game on launch day. I checked. Besides one thread hilariously trying to do "It's a hit because it's not WOKE" on the top page, the word "woke" is no longer in the first ten pages of discussions.
It's such an obvious grift and it's so pointless to even call it out. Everybody knows it's bullshit. The creators know it, the fascistoid children following them know it, the game makers know it, the politicians taking advantage to indoctrinate young men know it. And yet here we are.
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Such a great hangout game. As a kid with a vivid imagination and not enough English understanding to follow the plot I enjoyed my time just roaming around crafting spells and exploring samey dungeons a whole lot.
I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.
Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.
Yeah, well, the original Zelda flagged bomb spots even less, so...
It's weird to me that Simon's Quest gets so much grief for this when Zelda 1 and 2 (and particularly the localized version of those) were full of that exact "defer to the guide" nonsense.
In fairness, some of that stuff comes from trying to play older games out of context, since a lot of tutorializing used to happen in the manual, but not on any of those NES examples.
RotN doesn't have any progression requirements that aren't scripted drops, off the top of my head, but I could be wrong about that. What ability are you thinking of?
Dawn and Aria of Sorrow do, but in fairness those are communicated in other scripted drops and are part of the "get the good ending" puzzles.
Oh, man, you may be right. I've gone back and forth the Igavanias so much I definitely don't remember which "go underwater" upgrade goes where.
Gonna look it up because it's gonna kill me otherwise.
Okay, yeah, got it. I remember now. They do a weird thing in that one where you have a bad way of moving underwater by using a weapon and you unlock the proper walking underwater thing after. So yes, you do need to kill enemies to get it as a random drop. It's a super high drop rate, though. I think I didn't remember because you have to be fairly unlucky (or be speedrunning and not killing enemies, I suppose) to not get it naturally, but you are correct.
I know there’s great love for Oblivion (I never played it when it was new), and of course Skyrim is the gold standard for new fans (I played the shit out of that and it was my first entry into the elder scrolls back when it came out 14 years ago…) but I really feel like this shadow drop of a half assed remake is just priming...
I think it's almost definitely nostalgia speaking.
Granted, by the point Oblivion was made I was the nostalgia guy talking about how Bethesda games kept getting smaller and less ambitious. Most people saying that then did so because they were coming from Morrowind. Not me, I am a proper dinosaur and I was just pissed that after Morrowind dropped everything interesting about Daggerfall to make a console game they just kept moving further in that direction.
Was also not a fan of Fallout getting turned into Oblivion 40K instead of a proper turn-based CRPG.
Which goes to show this conversation isn't new and gaming is old enoung now that it has gone in cycles.
I mean, seriously, Daggerfall was continent-sized and was using procedural generation to make dungeons and build dialogue and quests and essentially reimagining how games could be made in ways that wouldn't resurface until what? No Man's Sky? Oblivion is bad Lord of the Rings. If anything it's the awkward middle child now, because man, the Imperial City in Oblivion feels hilariously tiny and basically deserted against modern RPGs. There are five people running loops and having canned conversations. Coming from Baldur's Gate 3 or Cyberpunk to this is... a bit of a shock.
Heads up, because I imagine the DF guys were too PC master race to notice, but you can smooth out a lot of the hitches by using framegen.
There's this weird implementation in the game where if you set frame gen to auto it seems to automatically turn it off if you're over the fps cap and then turn it on when you drop below and it's worth giving that a shot. It took some tweaking but I did end up finding a mix where between that and VRR with a low enough cap to maintain it most of the time but high enough to get acceptable latency the game is... mostly playable?
It was still a shock to go outside for the first time (most of the hitches seem to be around outdoors traversal) and it's still not perfect, but it did clean up a lot of it. Well, some of it. Your mileage may vary based on hardware and expectations, though.
No, the point is the DF video never even tested framegen or upscaling before deeming the issue unsolvable in this video. I'm just trying to offer additional options to tune settings they don't cover in the video that may help.
Frame gen, for the record, is fundamentally a crutch. Specifically for CPU limits. It serves no other purpose. If you don't need it as a crutch you don't need it, period. It takes you from wherever you can get natively to hopefully closer to your monitor refresh rate. If you can reach your refresh rate then you don't need it in the first place.
Or at least it does that in the default implementation from GPU vendors where you're locked into uncapped, non vsynced FPS when using it.
I'm calling out that there seems to be a specific implementation here to use it with a frame cap. And with that fame cap if you can get yourself to, say 45-60 fps you can get a semi-decent 90 or 120 cap out on the other end that does trim down some of the stutters, especially if you also have VRR to eat a few extra miliseconds.
So it's not ideal, you're effectively locking the game to 90 or 120 and then trying to scrape by at 45-60 and double up with frame gen just so you can use an AI frame to slide in between the 45-80ms spike and eat the rest of the time difference with VRR. But hey, it kinda works, at least in my setup. Crutch or no crutch it makes the game more playable for me. I don't have the tools to measure exactly how much more playable, and I'd like to see DF test it, but at a glance it seems to help.
That doesn't mean they shouldn't look into the cause and patch improvements, but if it can take the game from unplayable to playable for some people on some setups that's a good thing.
That is entirely possible. My setup seems to be in this sweet spot where the normal performance is high enough over the cap AND the framegen gets you enough extra smoothness AND the VRR is able to eat enough miliseconds off the hitches that it is noticeably improved (but crucially not perfect, so if you're more sensitive than me that may also be part of it). Still, even if it doesn't help for everybody it's worth a shot and not covered in the video.
I bet there is something to having to load the world in chunks in the underlying engine and then having to render the chunk all at once in UE5 that makes UE5's struggles even worse. Still, the game was a shadowdrop, you have to assume they could have taken some time to try to figure it out a bit better.
The worst case scenario is that further optimization isn't an option, but... I mean, even if it is related to what people think it's related they should be able to find some way to ease some of the load off. The observation that a lot of the performance hit is related to hardware Lumen alone points that way. Especially since having a faster base framerate does seem related to having smaller hitches. But hey, who's to say? I guess we'll see where they go from here.
Doom (2016) just launched on GOG, and it’s on offer. I purchased straight away as I really enjoyed this one. Wasn’t expecting to see more Bethesda games on GOG after Microsoft purchases Zenimax.
Nobody did. It was one of this weird wave of interesting multiplayer setups that just didn't have the competitive cleanness of the established stuff and nobody ended up caring about.
It was midly interesting to try out once, but let's say there's a reason they didn't do a MP mode in the sequel and every reviewer praised that choice.
I don't think the setup for Doom 16 would be particularly doable over LAN without rebuilding the game or giving you the server code. Servers are doing a LOT of work in this.
Wait, does it? Oh, man, it does! I actively remember the praise, where did I get so much Mandela effect from this? I didn't even think to look it up, I was so certain.
In any case, here's to being actively wrong and still having made your point. Eternal is the lesser game in general, and I have played it much less, but it's still telling I straight up forgot and invented an alternate scenario about it.
Sure! I mean, why not? Hell, release the game DRM free in the first place on all platforms, huh? Why did we have to wait a decade and buy it twice before we could get the DRM version of any part of it, after all?
But you weren't complaining about it yesterday and you're way closer to the right outcome today. I would much rather have a DRM free version of some part of that game than not.
I like these, but they've been superseded by Windows handhelds for me. Granted, that's because I have so many devices I use for retro stuff that being able to easily mount a shared folder instead of keeping a million SD cards with the same games is a big bonus and there is just no convenient way to do that on Android (and it strongly depends on your definition of "convenient" on Linux). If you just need the one thing to play a single bundle of old games I'd take the convenience, small size and long battery life of the 'droid devices.
I don't get ballooning mod teams. I mean, at that point why not ship a standalone game? Last time this happened it was called The Witcher and I hear that did alright.
Yeah, well, that's why game engines are a thing. I didn't pick The Witcher at random, that was built on top of Neverwinter Nights tech.
Maybe I'm too stuck in the 90s, but I never quite got the point of doing all those total conversions for Quake games when you could just as well use the exact same tools by licensing the engine and just ship the thing as a game.
Well, no, I'm lying. The point of those total conversions was very often that people wanted to use a bunch of licensed characters they didn't own, which I guess is the point here as well, so maybe I've answered my own question.
It didn't, technically, but it WAS originally build on the Neverwinter Nights toolset/engine. A licenced version, then modified. Which is sort of my point. Why mod if you have a big group of devs and you're working at speed? Just pay to license the toolset you're using and ship a game.
"One or few programmers" is the key part of that, though. I'm not saying every modder should get into game development out of the gate. Modding is a great way to dip your toes into gamedev without having to do all the teambuilding and groundwork of putting together every piece of a game.
But some mods get so big they do have a full-on dev team. Nothing wrong with spending some time getting proof of concept that the team can do the job, but if you're spending years with a full team completely overhauling a game... I mean, get paid, man. You're doing a whole ass job at that point.
Again, people seem to be reading this as saying "don't mod, develop full games". Not what it says. I'm saying "if your mod is bloating so much you have a full team of developers working at speed it may be worth considering making a standalone game instead".
In some cases you only get there a long while into working on a mod and it's worth releasing that, getting some visibility and then moving on to standalone stuff instead, but mods that could have been a full-on release are relatively frequent, and I don't like it when artists get paid in exposure by speculatively making games for someone else.
Well, I don't know that Larian is the problem. They don't own the D&D or the BG license and they´re moving on from both, apparently. That said, I don't know how willing they are to license their engine. I'm guessing not particularly, since they haven't done it so far, to my knowledge.
I recently got a job after finishing university, all is good. However, after 5 full days of being behind desk job, I feel a bit exhausted of being behind desk....
Second this. Handhelds are great for adult gaming.
Plus in my case you also tend to gravitate away from more narrative, engaged experiences and towards more mechanics-driven, lighter stuff, which tends to be a good fit for the format, too.
Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”...
I've been increasingly frustrated with clickbaity coverage and headlines. Credit to Polygon for being just as obviously opinionated as Gamesradar but titling and writing their piece way more professionally.
I mean, yeah, Ubisoft's lawyers are arguing that the arguments of a lawsuit against them are wrong, that's hardly surprising. Given that they're being sued for taking down an online game they would certainly argue that they had no obligation to keep the game online indefinitely.
It's an interesting case and there are... creative arguments on both sides, but being mad that Ubisoft would argue that the text of their EULA applies seems so weird.
For the record, and because I'll be hounded for this, I've signed all relevant petitions to request regulation about digital ownership that creates an obligation to provide offline versions or access to server code. I'm all for making it illegal to build planned obsolescence into software. That doesn't mean I'm not bothered with bad journalism that I happen to agree with.
Be honest, you were ready to do some hounding, saw that tackled preemptively and decided to pivot. I can see the hounding intent from here. Those ears are so droopy you're becoming a better boy as we speak.
So it seems this may just refer to "official support" and the piece of news is at least misinformation-adjacent, but it does make me wonder if there is any forwards compatibility with the Pro Controller. There are plenty of solid alternatives for Switch 1 and that wasn't particularly picky about taking in third party devices.
Not sure if anybody has brought it up in the news deluge.
I genuinely can't tell if milking outrage is more prominent in gaming than elsewhere. I guess not, because... I mean, look at the planet in general, but it does feel like gamers got to that state of mind first and do it best, at least.
They said it about the DS at the time. It was meant to run in parallel with the GBA as a "premium" thing for adults. They said it about the SNES, too, actually.
This bit of random outrage is fun to me because it's something that has been Nintendo's official stance since the early 90s, but it's swung back around due to Don Mattrick being such a charisma black hole that what used to be the natural, go-to response to "how come the new, more advanced version is more expensive" has now become a genuine snafu.
That's nice. Gamecube replicas are a bit of a niche case, but there are plenty of expensive fight sticks that would be great to use if compatible. I guess we'll know for sure once it's out.
I mean, yeah, mostly I use portables at home, but I do bring them with me. It's a 50-50 chance whether I overcome the social awkwardness of pulling out a game system in a packed train or plane, but... you know, hotels are a thing.
The real question is which handheld do you bring with you. Pre-pandemic it was the Switch or the 3DS. When I had a long train commute me and my friends got into Mario Kart DS on local multiplayer for a while. When I was alone I did tend to carry a PSP, which at the time was also my media player of choice. By the time I moved to PC handhelds from the aging Switch I wasn't really travelling, but the couple times I did the Deck seemed a bit too large and I do have a smaller Windows handheld I can use instead. Smaller retro emulation handhelds are cute and portable, but a bit too limited. A couple times I packed a controller to go with my laptop.
It's also true of the partial download carts for Switch 1 that don't include a full playable version of the game in the cart.
Presumably the digital back-compat on the Switch 2 means the Switch will live a lot longer usual for Nintendo platforms, and we don't know if there will be a backwards compatible Switch 3.
But in practice, this is just an iteration of the Switch 1 version of the same thing. It's not great. I avoided both the mandatory download carts and will likely avoid these ones, but it's not a bigger deal than it has been for the past five years or so.
Any good mobile games? angielski
I would really love to kill some time on my phone. The games I have tried include: Slay the spire, shattered pixel dungeon, unciv, dead cells. Other than that, are there any solid phone games or otherwise ports, paid or not?
(Edit: Confirmed false) Hacker advertises alleged database of 89 million Steam 2FA codes (www.techradar.com) angielski
Steam 2FA codes allegedly got leaked. If you use 2FA with your phone number, turn it off NOW and secure your account....
Giant Bomb is now 100% independent (www.giantbomb.com) angielski
After over a decade of corporate ownership, Giant Bomb will now be truly independent. We don’t work for a corporation anymore, we work for you (please let us know where to send our PTO requests and expense reports). We’re not serving an algorithm or executives, we’re serving you, the audience. We want to lean into what’s...
What are the best gaming moments of the last decade? angielski
It’s been a long time since I faced such moments perhaps due to games taking longer to make and becoming a more mature medium. Also games as a whole are more consistent at just being good instead of being built around moments. But here’s my list...
Developer interview: my Q&A with the Heroic Games Launcher team angielski
https://lemmy.world/pictrs/image/d9bb8420-1a21-4423-9bd4-1f09a49d8eaf.png...
Harassed by Assassin’s Creed gamers, a professor fought back with kindness (apnews.com) angielski
deleted_by_moderator
What are some good examples of "Where the fuck do you go" kind of games? angielski
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games angielski
I know there’s great love for Oblivion (I never played it when it was new), and of course Skyrim is the gold standard for new fans (I played the shit out of that and it was my first entry into the elder scrolls back when it came out 14 years ago…) but I really feel like this shadow drop of a half assed remake is just priming...
[Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems (www.youtube.com) angielski
Doom (2016) now DRM free on GOG (www.gog.com) angielski
Doom (2016) just launched on GOG, and it’s on offer. I purchased straight away as I really enjoyed this one. Wasn’t expecting to see more Bethesda games on GOG after Microsoft purchases Zenimax.
A retro gaming handheld console has been amazing for me and I want to recommend it angielski
This little handheld console has been so great. My PC and Steam Deck must be so disappointed with me....
Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production (www.videogamer.com) angielski
Adult gamers of Lemmy how do you find time to game without being exhausted of the screen?
I recently got a job after finishing university, all is good. However, after 5 full days of being behind desk job, I feel a bit exhausted of being behind desk....
Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version (www.gamesradar.com) angielski
Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”...
Nintendo Switch 2 GameCube controller is only compatible with GameCube games, Nintendo says (www.videogameschronicle.com) angielski
My primary use of portable consoles has been lounging around the house. angielski
First-party Switch 2 games—including re-releases—all run either $70 or $80 (arstechnica.com) angielski