You don’t have to do any of the open world “bloat” if it’s not your thing. I prefer linear games but I don’t mind it here cause it’s allowing a lot of “quiet moments” which I think this game does way better than the original.
I’m not even half way and I’m at about 25+ hours at the moment. It’s great. I think I overall prefer the more linearity of remake but I’m still having fun and the all of the towns being as open as they are is the best part of this open world aspect.
Also isn’t who the head of discovery was now the head of the merged company? He probably wants to keep that name but can’t get rid of Warner Bros because of brand recognition
I still don’t know if I’d call lower settings to be optimisations. I see optimisations to be ways of making the current solution to work faster and more efficient. Swapping out a process for a “lower” one because some hardware can’t support the original is not optimisation in my books, and pedantically doesn’t follow the definition either.
I feel like with all of the subscription services we have now, I think we need to start seeing paying full price is more of a “fast pass” ticket to play the game first. Games seem to always becoming cheap or outright free nowadays. That is unless it’s from Nintendo.
I’ve sort of come to terms with this. I’ve paid full price for games like final fantasies and kingdom hearts’ . And they’ve all became free on PS+ but I’ve already finished them and I’ve got other games to play now anyway so I’m not bothered.
Yeah, I get you. I was worried when i first heard of it being “open world”. And I had the same issues with XVI. The story and characters you met in the side quests was awesome and I would say vital to understanding the world as a whole and in turn learning to love it. But the gameplay surrounding the side content was the weakest part of the game by an ultra marathons length.
I’m still in the first few hours and interrupted with a few of the “ubisoft-esque stuff” and so far I’m just glad there’s not that much. I’m thankful it’s not like an ubi game where doing the “tower” equivalent then shows 50 icons on the map. 3-5 seems fine to me. But who knows maybe I’ll get massively bored of that stuff by the end of the game like I did with XVI.
I would like some more open-ness in KH. Especially if you liken it to how the first game was more open and less corridor-esque. Also the open worlds in 3 were probably the best ones. Especially the pirates one. But once again I think that sort of gameplay is suited to just a few worlds. It would probably be more annoying if every world was exactly like that. What they should do is give us a variety of all the different kinds of worlds we’ve come to see across the franchise thus far. With a few extra ideas thrown on top.
I’m a huge fan of the OG but I’m also loving the new one. Only thing I’d currently complain about is I prefer the weapon upgrading in the previous entry over what we have now and the folios. Feels like a step back.
Redundancy is very different to being fired though. When you’re fired you just lose your job and that’s it. If you get made redundant, you lose your job but get paid X amount of months worth of wages to make up for the fact you may be jobless for a while, while you look for a new one. X being different depending on both the countries laws and the company’s policies. But usually it increases the longer you’ve been with the company.
I just want to see something fresh, even if it’s revisiting something getting then that we haven’t seen in ages like jak and daxter or platforming in general. But I think the studio has changed too much for that to happen again
They’ve been trying with skull and bones but it’s both in development hell, been delayed multiple times and even changed play styles over the years. I’m not hopeful sadly.