Tiny Epic Zombies is a cooperate, often hilarious, always satisfying zombie survival simulator. +Tiny Epic Dinosaurs is a mildly competitive, generally delightful Jurassic Park / Petting zoo simulator.
Tiny Epic pirates is a crunchy but quick pirate simulator where most interactions are your human controlled pirates evading the automated Navy while racing for loot.
The Fast and the Furious (board game) is a fantastic quick co-op romp.
Here to There is a story driven light economy game ever the focus is on building your economy engine to unlock the next interesting story twist.
Machi Koro lacks a co-op variant, but it’s pretty chill and it’s easy to house rule the aggressive competitive cards to pay out from the shared bank.
The Book of Madness is a fantastic light Co-op deck builder with great positive interactions and a fantastic theme (students at Hogwarts trying to close an evil book)
Caverna is a robust building game with chill interactions.
Already mentioned, but worth reiterating:
The Crew
Tokaido
Ticket to Ride
Forbidden Island/Skies/Dessert/Forrest
Pandemic
And he sure to check out Rhado Runs Through for game reviews. He plays mostly with his wife, and so always reviews how the game feels to play together without backstabbing.
Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.
It’s pretty important to me to not turn to a life of crime, but I appreciate everyone laying off their security teams, and putting all their most valuable data in one place, just in case I should change my mind…
I’m not going to change my mind, but it’s awfully considerate anyway.