for a while it was the most played videogame in the world.
I see what you did there!
Space War historySpaceWar is the first game to be frequently ported to different computers, back when computers took up a big portion of the room they sat it, and when “porting” was practically re-coding, from scratch, in Assembler.
I can’t wait to watch the YouTube “How did this get made?!” series on the upcoming AI voice acted games that bomb so hard that only angry YouTube personalities remember them.
They have plenty of leverage. WoW runs on centralized servers which cannot maintain themselves, and are likely still under constant forms of Cyberattack, waiting for a serious vulnerability.
Asshole lawsuits and “day one patches” finally killed my love for the Switch.
I don’t feel good about sending money to Nintendo anymore. And I don’t feel confident that my physical media Switch cartridges will stand the test of time after Nintendo shuts the patch servers down.
But I’ll always appreciate the innovation. I’m not buying games for it anymore, but it’s a fun part of my home game setup.
Overcooked 2 has one of those perfect gaming moments: the balloon crashes into a another restaurant, and instead of a cutscene, we just start getting orders off a different menu. It really sets the tone for the game.
Fury Unleashed is charming as hell, but it’s the buttery smooth controls that make it so replayable.
As an old-school platform and bullet hell player, I don’t play many modern platform or bullet hell games, because I’ve been spoiled by tight controls from the 8-bit era, and so many modern games don’t match the responsiveness.
But I found Fury Unleashed incredibly accessible, mostly because the controls are so responsive.