Yes, I have always thought about what it would feel with actual immersion, the kind that can only come from infinite content areas. An mmo role-playing server or similar games that have generative content. Now I think it will feel like it does with other content areas, such as if you don’t complete all levels of a game like candy crush, that it has a different taste than something with “technically” infinite content. If the type of player whose enjoyment is immersion based it has major potential once context issues for local models can be improved.
Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))
Idk why you are downvoted. It’s sad, tragic even, but your comment is interesting and I wanna know how you think about generated content. Do you want infinite immersion?
Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It’s how 99% of all editors work. Why would you try to argue something that you don’t know how it works?
No. Development occurs on windows machines, so this is where they deploy. It’s essential for a studio to work on core mechanics, gameplay loop and feel. It’s obviously going to be steam deck day one.
No. I work as a game designer, and I can just straight up tell you that you are dead wrong. Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences
Dopamine levels can measure that effect, it is neither the cause or effect. It is like saying the salt in sea water is the active ingredient making fish live. Only certain fish, only one of the things required, and so on. “it” does not have influence on behaviour, “it” is a chemical used in many different parts of our brain, for instance used to keep us breathing among many other things also in animals and even plants, not affecting their behavior in any way.