Katana314

@Katana314@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Katana314,

2030: Microsoft sends mercenaries to burn down the offices of Valve Corporation. The act is legalized under the 2026 Monopoly Militarism Act.

Katana314,

I can understand this comment for something like an abusive mineral miner in Africa selling electronics parts, or a food corporation that makes shared ingredients. Video games, though, are much more of a finished product, and easy to find competition for.

Katana314,

Steam Deck has put a small thorn in their OS side. It used to be ridiculous to have a Linux gaming computer, but it’s become much more viable thanks to the Deck’s existence.

Basically to say Microsoft wouldn’t be able to pull a massive move like requiring Windows subscription prices without a lot of gamers going to Linux.

Katana314,

Wait so if 90% of the Earth’s population was killed in the last one…and we’re up to 6 now…wouldn’t there barely be anyone left at the end of this?

I mean ultimately the bugs and monsters are slowly winning.

Katana314,

It’s definitely nicer if there’s far less visual emphasis to it, like having the score be in small font rather than slammed in the middle of the result screen.

Katana314,

Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.

Katana314,

That’s just it; the first-time experience is so critical in every game, and often every console.

The systems that needed users to follow 30 steps to set them up, or try them 8 times until they could avoid nausea, often failed.

Convenience is important.

Katana314,

The Legend of Legacy of Age of Record of Prophecy of Guardian of Warrior of Journal of Lemons.

Katana314,

Since there’s no functional upgrades from collecting gold, this kind of works out. A lot of time, I collected tons of gold and just never spent it.

I also wonder if matchmaking will go better. Solo queueing seems to find a lot of people instantly leaving parties, and I suspect they’re trying to find a particular “sea” with their friends to perform group invasions.

Katana314,

Didn’t Cyberpunk launch to positive reviews as well? At this point it’s meaningless.

Katana314,

All true - and yet somehow, it still released to positive reviews. The consumer outcry came after release, the reviewers having gotten a tightly curated experience.

Katana314,

Self-reports:

Yeah, it’s strange. Our game has ballooned in popularity on stores - but as far as our reporting tools are showing, not a single person has installed it, ever.

Katana314,

The funniest thing about Apollo was, I hated his game - because of everyone apart from the man himself. Then, his name was disassociated from the two following games, but I really enjoyed his storyline in each.

There are accusations that new backstory for him was forcibly shoved into Spirit of Justice, but I disagree; when you’re playing a game in isolation, I think it just doesn’t work well to have too many lingering plot points to be resolved in future - it made sense to only feature story beats that will reach some resolution.

Katana314,

They’re going to send games back in time.

Katana314,

“Until you consciously decide to buy an Xbox game instead of rent it, causing those weird arguments on the internet to sputter out.”

Katana314,

The Series S and Game Pass have shown that people like discounts; so either competing console is going to run into issues attracting customers if they never offer them in any form. That’s currently an issue for the Nintendo eShop.

Katana314,

Can’t believe the remake of Final Fantasy 7 is almost 2/6ths finished! (Going off of the Disc 1/2/3 look)

Katana314,

Something I think people miss is, at any point in the future anyone can make any inane pricing decision, and people are screwed in lieu of response.

The one apple seller in a town that sells all kinds of baked goods jacks up prices of apples to $100 each. There will be an outcry, people will scramble to get another apple supplier, and in the meantime they will have a hard time putting out products.

This is basically what we’re seeing now: Inane pricing hurts everyone, we just need to make sure overall it hurts Unity more. I can only imagine we ever see this type of thing from crazed MBAs that are increasingly out of touch with reality and consequence.

Katana314,

I’ve felt this same way about content creators complaining about YouTube. It’s far too risky to develop your life plan around a particular company continuing their service.

Katana314,

The marketing really seemed to focus on the story, which definitely seemed like a bad idea.

“We came here to stop Sandrak from winning the Everwar.”

That line got blasted at me a thousand times. Who’s Sandrak, and who cares? Why are teen fiction writers taking charge of the war’s name?

Katana314,

Oh man; I just bought this game not even knowing if it would have more DLC. Mercenaries is always welcome.

Katana314,

Given current events, it seems very plausible to me they got at least one - but let’s not pretend it means the backlash is all wrong and we should start giving up all indie revenue to the great lord engine provider.

Katana314,

Looks cool so far; my worry is having the transformations effectively each just play like completely different, mediocre games; instead of each adding new twists to a form of core gameplay.

Of course, it’s an early trailer, so maybe I’m just not seeing enough of it.

Katana314,

That doesn’t match with what I know; they make lots of individual expansion bundles, each with a fair amount of content.

The metric of “How to buy EVERY scrap of content for the game” is generally disingenuous, since most of its expansions are best enjoyed on their own, and you’d likely get tired of them after a few unless you really enjoy The Sims.

Katana314,

They claim that repeated installs will not be counted. How do they define repeated installs?

It’s worth clarifying - because it’s easy to imagine some script kiddy that hates a certain dev or just wants to mess around, who does whatever they can to make a botnet of false accounts repeatedly installing some free game or demo.

Katana314,

I find it funny; but I’ve also never seen a point to any of the other kinds of credit cards out there. I just took the one that came with my bank.

Katana314,

I just did a quest where the New Frontier and the UC put aside their differences in war to fight a common enemy. The dialog was all touching and mused on the equality of each soldier in a war.

Meanwhile I’m over here like “Dude, I have no honest idea what dumb reason there is that you two idiots are even at war with each other, and you’re writing the dumbest WW1 Christmas story I’ve heard.”

Katana314,

Since negative opinions travel fast, I’m just gonna say my GPU is actually below the minimum requirements, though admittedly I upgraded CPU last year. The game’s minimum is a GTX 1070 TI, I just have a regular GTX 1070.

In my case, it’s doing a LOT of dynamic resolution and object blurring nonsense to get the game to run smoothly, but it does run smoothly. I get to see the character faces during conversations, I can see what I’m doing, there’s no hitching, etc. New Atlantis looks ugly, but that might change if I get a new GPU.

Katana314,

To give an impression of what it’s been like for me:

I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.

I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.

The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.

Katana314,

I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.

Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.

Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.

Katana314,

Honestly, 90% of programming work now is “I got X library to work inside of Y new system in Z engine”. It makes sense too - it’s exceedingly rare that it makes sense to reinvent someone else’s wheel - and at times, not insignificant to implement the right hooks.

Katana314,

It feels like the issue is that it was offering the convenience of payment to mods, but not really thinking about the necessary friction of assuring licenses/legality/etc. All of that CAN, of course, be an issue for cheap Unity games too. I remember back when Steam Greenlight started, they required each game to donate $100 to charity to even be considered, basically placing a bet of assurance that it wasn’t a stolen asset flip (I don’t know if they still do that).

Katana314,

Yeah, I was going to give the example of a GPU - something you might buy to play this game. But pretty much everything that goes into the setup and desk that lets you play the video game kinda counts.

Katana314,

It’s not “oversight”, but if a modder needs to create their own storefront and Paypal integration, and advertising through word of mouth and their own social contacts (as in this case it seems), then that’s going to offer a lot more scrutiny than a low-effort asset flipper presenting themselves anonymously through Steam’s given storefront.

Katana314,

The game also hides a bunch of secrets that are only meant to be found by messages from online players.

The game is both designed to be played online, and also causes serious issues in its online mode.

Katana314,

The only way they can actually disrupt gaming is by putting out something people want. Once upon a time, Microsoft and Sony seemed like “Bizarrely unfamiliar foreign invaders of gaming” but slowly settled into understanding what their customers wanted.

As the article points out, tone-deaf or imperfect offerings have really bounced off. Heck, this is an age where many of Sony and Microsoft’s signature ventures have failed.

Katana314,

Open source software has specifically devoted much of its efforts to ensuring it never breaches those copyrights.

They might look at Oracle SQL DB and say “Damn, that looks so useful and well-written. Well, I guess we could copy its codebase and pretend we wrote it ourselves…but it’s probably safer to re-implement it from scratch.” Then you get alternatives like MySQL.

That’s a fast example that probably ignores extended history of database wars, but you get the idea.

Katana314,

Seems like the most signature things seeming that way are the jump animations (doing a constant tuck roll in the air) from the characters, and having them shoot projectiles from their fingertips.

I like the Cuphead animation approach enough that I’m willing to forgive it. Heck, if it was just advertised as “small studio makes low-budget Cuphead DLC” I enjoy Cuphead enough that it would still be interesting.

Katana314,

Glad I finished Metal: Hellsinger. That was a short one but good one.

Katana314,

It won’t lift up everyone, but the people that it will help are in any normal classification considered workers.

Katana314,

Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.

Reducing them to interaction prompts and cutscenes sort of undersells them to me.

Katana314,

Would anyone else be interested in a game that aborts a dedicated “conversation mode” to just have players respond in their normal first person view? Games like Titanfall 2 did that - even though your banter with BT is inconsequential.

It could even lead to some fun “actions not words” moments. Like, a gangster explaining to you “I have the council in my pocket and every gun in the city knows your face. What’re you gonna do about it?” shoots him in the head instead of responding

Katana314,

I respect the sentiment, so no disrespect to it; but in software, there’s often a lot of caution against throwing out too much code.

You often find certain modules and sections of code that really should be thrown out or overhauled. If you can convince the corporation to dedicate time to doing that, it can often, but not always, show its benefits.

Probably a lot of the popular games we still play use some old bases, but replace parts that don’t work well. I think Apex Legends is still technically using Source (HL2), they’ve just done a lot to it so it no longer looks anything like Half Life 2.

Katana314,

As long as it’s just flagging voice clips for review by a moderator of some kind, that sounds fine to me. I’ve been wanting more games to find new ways of enforcing moderation - maybe clean up the communities a bit so that whole demographics aren’t afraid to engage.

Katana314,

I have a dozen reasons to hate Activision, but I hadn’t heard anything in their history about indiscriminate banning. Care to share?

Honestly, given their corporate culture, I thought they would’ve leaned towards being permissive of toxic gamer culture.

Katana314,

Whenever a law is invented to apply protections, someone always points out that a criminal mastermind can circumvent that protection.

That often doesn’t matter, because intelligent people have no motivation to breach the protection, and less intelligent people fall into the trap. Even with some circumvention, it can catch a large number of bad actors.

It’s like saying “Fishing won’t work because fish will just learn to swim around nets”.

Katana314,

I got bored of it. I don’t remember laughing at any jokes a single time, and I never felt like the stat build I started out with (one of the game’s presets) ever let me do anything fun.

Katana314,

I’d still really like a better story evaluation than a nostalgic “It’S jUsT likE cHrOnO tRIggEr. REmemBer ChRonO trIGGer? MaN tHaT wAs a gREat gAme.”

Look, I played that game. Combat was sometimes fun. Music was great. Story did not live up to modern standards. I have other JRPG memories that are more about having a unique and impactful story, and seeing their characters grow, than about being a JRPG.

Honestly, anytime we review new games, I’d almost rather the analysis start with what the game did well on its own invention. Even allow for the possibility it’s going to be better than a classic.

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