You hang out in the ship and view your friends on the monitors, once you have some walkies and a teleporter, it can be pretty fun to be in the ship.
Do I teleport out that person with a big red dot going towards them, forcing them to drop their loot but likely saving their life?
I had one where a friend was in front of me, all of a sudden he starts getting tp’d out, next thing I know I’m chomped. Friend was able to save one of us, but not all.
No no no, I’m saying your claim that they said it’s supposed to be like Star Trek (which I never saw mentioned at all) doesn’t make sense.
Though I agree with your latter paragraphs 👍
I’ll add, I’m not a hater and have absolutely defended the game in many aspects (check my post history if you’d like), I do think there are valid criticisms and odd choices though. I’m at 177 hours with it, played through all the side quests I could find and started ng+, made it most of the way through again but now I’m already at the point of, “eh, theres not a whole lot left to do but rehash what I’ve already done for slightly better rewards”
I have high hopes for the mod community as they have been able to consistently breath life and add addition QoL fixes to Bethesda games for years, and I am massively appreciative of them giving me more reasons to jump back into some of my favorite games :)
I disagree they said it was Star Trek like at all, this is most definitely not Star Trek utopia the game, you’ve got Neon as a shining example of the corruption and corporate espionage aspects (not that it’s a bad thing at all, just not in line with classic trek ideals)
I know newer trek has moved away from the utopia aspects a lot, partially why I don’t enjoy them nearly as much.
I do think (like with most beth games) the game itself is a great framework for modders to really make the game their own.
Oh, also, I never said it was a bad game, I just noticed they sanitized it a lot compared to what I was expecting, it was noticable to me as some who who has thousands of hours in prior beth games, modded and unmodded.
There is blood splatter, but it looks silly, when you loot things off of dead bodies they still have the same suit/helmet/whatever left on their bodies you supposedly just looted.
I’ve put over a hundred hours into the game, I’m not a teenager, and the game is definitely more tame/sterile/corporate in many aspects compared to previous games. Remember bloody mess in Fallout? Or the fact you can goo enemies with laser weapons? Yes fallout under beth is definitely more tame even then compared to Fallout 1 and 2 but still Starfield has none of that.
There’s dibellla in Elder Scrolls, and cannibalism, and skeletons (im mot talking about like necromancer skeletons, literally bones for corpses of prior-dead, in Starfield there are corpses but it’s always the “frozen over” look, even on warm planets with atmosphere where decomposition should definitely have taken place instead)
Yeah, I got about 150 hours in, did all the side quests I could find, went through NG+ did almost all the things needed to ng+ again but now I’m just like… Meh why?
I’m sure it’ll be a great game for modders, there’s already a good bit that help with some of the basics (UI, beth wtf) so I got pretty good moneys worth from the game and here’s to hoping I can take many more trips in like FO4 and Skyrim with mods to vastly improve things :)
On the Aurora thing, I mean… You ever been in a club with people on Molly? They look out of their minds so… Doesn’t seem too far off lmao
Bout to start a fresh run on New Vegas, been many many years so I’m excited :D
Skyrim had some very compelling narratives, however it has the prior games lore buildup to build off of
I feel like Starfield is a lot more “matter of fact” about it, wherein things are told to you moreso rather then needing to go out and “find” the lore.
I also don’t know of any mysteries in the Starfield world that aren’t just… Explainable
For example, terrormorphs or starborn, the game just tells you the details with hardly any effort needed to uncover the info yourself.
Maybe I’m just way to into the FromSoft narrative style at this point where there’s tons of deep lore but they don’t just hand it to you on a platter, makes it more fun to theorize and dig