I wonder if part of the emotional risk is due to the general social stigma attached to porn. It becomes something that has to be explained and justified.
If done to grand excess, deepfakes could crash the market on that, so to speak. Yeah, everyone saw your face on an AI-generated video. They also saw Ruth Bader Ginsburg, their Aunt Matilda, and for good measure, Barry Bonds, and that was just a typical Thursday.
The shock value is burnt through, and “I got deepfaked” ends with a social stigma on the level of “I got in a shouting match with a cashier” or “I stumbled into work an hour late recently.”
I will agree with you. Quake came out and really stretched the hardware of the time.
I can remember timedemos on a 486/80-- a slow machine for the time, but one that would not be absurd for an ordinary home user- and it was pulling less than 1 frame per second, on a machine where Heretic was playable and had a richer, more exciting world. I could see, yes, the enemies are actually made of polygons instead of scaling sprites, but you gave up so much else for it.
I wonder if multiplayer, even more than the “true 3D” is what gave it the sticking power. The lack of story and olive drab level design didn’t matter there as much.
Pulling off a game of pretty vast scope, supporting several very different host platforms, on a multi-year development timeline, and having it thrive in a hypercompetitive market is still an impressive technical achievement.
If all they wanted was to deliver “casino for horny teenage boys”, they could have done far less and still achieved that goal.