Billy Basso is a protean talent. He built his own game engine and did AFAIK all the work on Animal Well, which on release was closer to its vision than any of the critically acclaimed games I’ve played from this decade.
I wish I could cloister myself for three weeks just to play AW. It is rich.
If you want it to be good, it will still take hard work. Your own training data, your own ideas, your own work. There’s no way to do anything worthwhile with an LLM that takes no work or thought.
I’m having terrible seeing it, but if you’re happy that’s great. I barely have time for the games I’m excited about from three years ago, so who am I to criticise?
Like yeah someone with relatively okay skill could duplicate a famous painting, but we wouldn’t make them famous for it. Art is about making interesting choices.
After seeing a few videos about it, it’s a pass for me. Pretty plainly a soulless legally distinct mishmash of random design elements with nothing to bring to the table creatively