Goronmon

@Goronmon@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Goronmon, (edited )

Paid mods is almost never a good thing for the game itself.

Are there other examples of games having paid mods that you can point to for the issues you are concerned about?

I can’t think of any off the top of my head, mainly because so few games provide any supported tools for mods in the first place.

Edit: People are downvoting for asking a question? I honestly want to know if there are previous examples.

Goronmon,

In theory I’m not entirely against the idea of paid mods. I don’t necessarily buy that mods are more “pure” if no one is able to make money from them. And I do like the idea that people might invest more resources in mods than if they are effectively donating their time to the projects.

That said, things can definitely get complicated quickly once you start providing financial incentives. I think it’s smart to require mod makers to go through an approval process rather than just make it open.

Goronmon,

Maybe, but people’s egos alone are enough to causing issues in the mod community, I’m not sure paid mods are necessarily going to make this significantly worse.

Goronmon,

In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem

Taken from creations.bethesda.net/en/…/bethesdagamestudios


<span style="color:#323232;">Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it's up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
</span><span style="color:#323232;">
</span><span style="color:#323232;">Creations must be standalone, so it cannot depend on other community releases, free or paid.
</span><span style="color:#323232;">
</span><span style="color:#323232;">Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
</span>
Goronmon,

So, in order to maybe not want to play future GTA titles in some theoretical future, you shouldn’t play current GTA titles in order to discourage Rockstar from releasing these theoretical games?

The logic doesn’t add up here, haha.

Goronmon,

Is this type of comment helpful for you? Are people supposed to follow-up with some comment about PC players are sheep and will be buy the game for consoles and then buy it PC when it releases there?

This platform war nonsense is tiring.

Goronmon,

“Live service” games have existed almost as long as gaming has been around, so I doubt that message is going to be sent anytime soon.

Goronmon,

Yeah, I’m unconvinced that PC players don’t purchase micro-transactions.

Goronmon,

Yes, my post was hyperbole, I should have been more accurate.

You didn’t address the topic though, are you just here to score points?

Goronmon,

I bet its because console players are far more likely to dump their life savings into Shark Cards 2.0 in massive fits of hysterical FOMO.

…isn’t an example what I would consider a “good faith argument” to begin with, but I do apologize if my responses come off as blunt.

Goronmon,

Just calling out nonsense when I see it.

Goronmon,

Can impact, but likely not a huge one. Just like how most people playing Skyrim are playing without mods, most people playing GTA games aren’t going to bother with mods and modded servers.

Goronmon,

It’s OK if someone disagrees with you on the internet, you know. Your world isn’t going to end, haha.

Goronmon,

You seem just as angry as I am? Why else would you still be responding? Just downvote me and move on.

Goronmon,

Multiplayer games with some form of progression are much more popular. Games like you describe still exist, they are just less popular relative to others.

Goronmon,

That’s the question isn’t it? I believe they’ve already stated not to expect anything before the end of the year. But we’ll see how long it takes for turned to show up after that.

Goronmon,

Netflix was cheap because no one valued streaming rights initially, and thus there was little competition for those rights. Once companies realized how valuable the service was, prices shot up.

One of those strange situations where increased competition increased prices.

Goronmon,

Yes, good games exist today, that doesn’t mean lots of games aren’t also terrible live service cash grabs.

So, just like older games?

I’m interested in this period of time where all video games were good and no greed was involved.

Goronmon,

You said that modern games were terrible cash grabs, which it’s different from how games “used to be”. So I’m interested in which period of time “used to be” actually encompasses.

Goronmon,

A link to a Youtube Short that is an image of a date for when they announce another date.

Sorry, I’m downvoting this.

Goronmon,

I mean, it was in an article where they were assuring people there wouldn’t be DLC.

Which article is that? From what I remember the sentiment was basically “FFXVI is meant to be a complete experience, no DLC required. But if it’s successful and there is demand for it, it’s possible we’ll work on something in the future”.

This would be different from many games which have DLC planned and worked out during the development of the main game, before it’s released.

Goronmon,

This feels like a pretty big overreaction from my perspective. As far as I know, they never promised to never release expansion content, nor does the existence of an expansion make the original game “less complete” retroactively.

Either way, I also don’t see what about this is “Modern gaming sucks”.

Goronmon,

I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.

Goronmon,

I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.

So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.

Goronmon,

I haven’t used Godot before so I can’t provide too much in the way of context from a user.

Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.

Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).

Goronmon,

The problem is when those “older builds” rely on a connection to a back-end. If this was just a standalone piece of software that is one thing, but you can’t just let out-of-date clients that connect over the internet to run indefinitely.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • nauka
  • tech
  • giereczkowo
  • muzyka
  • Blogi
  • lieratura
  • sport
  • rowery
  • Spoleczenstwo
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny