In theory I’m not entirely against the idea of paid mods. I don’t necessarily buy that mods are more “pure” if no one is able to make money from them. And I do like the idea that people might invest more resources in mods than if they are effectively donating their time to the projects.
That said, things can definitely get complicated quickly once you start providing financial incentives. I think it’s smart to require mod makers to go through an approval process rather than just make it open.
Maybe, but people’s egos alone are enough to causing issues in the mod community, I’m not sure paid mods are necessarily going to make this significantly worse.
In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem
<span style="color:#323232;">Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it's up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
</span><span style="color:#323232;">
</span><span style="color:#323232;">Creations must be standalone, so it cannot depend on other community releases, free or paid.
</span><span style="color:#323232;">
</span><span style="color:#323232;">Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
</span>
So, in order to maybe not want to play future GTA titles in some theoretical future, you shouldn’t play current GTA titles in order to discourage Rockstar from releasing these theoretical games?
Is this type of comment helpful for you? Are people supposed to follow-up with some comment about PC players are sheep and will be buy the game for consoles and then buy it PC when it releases there?
Can impact, but likely not a huge one. Just like how most people playing Skyrim are playing without mods, most people playing GTA games aren’t going to bother with mods and modded servers.
Multiplayer games with some form of progression are much more popular. Games like you describe still exist, they are just less popular relative to others.
That’s the question isn’t it? I believe they’ve already stated not to expect anything before the end of the year. But we’ll see how long it takes for turned to show up after that.
Netflix was cheap because no one valued streaming rights initially, and thus there was little competition for those rights. Once companies realized how valuable the service was, prices shot up.
One of those strange situations where increased competition increased prices.
You said that modern games were terrible cash grabs, which it’s different from how games “used to be”. So I’m interested in which period of time “used to be” actually encompasses.
I mean, it was in an article where they were assuring people there wouldn’t be DLC.
Which article is that? From what I remember the sentiment was basically “FFXVI is meant to be a complete experience, no DLC required. But if it’s successful and there is demand for it, it’s possible we’ll work on something in the future”.
This would be different from many games which have DLC planned and worked out during the development of the main game, before it’s released.
This feels like a pretty big overreaction from my perspective. As far as I know, they never promised to never release expansion content, nor does the existence of an expansion make the original game “less complete” retroactively.
Either way, I also don’t see what about this is “Modern gaming sucks”.
I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.
I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.
So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.
I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).
The problem is when those “older builds” rely on a connection to a back-end. If this was just a standalone piece of software that is one thing, but you can’t just let out-of-date clients that connect over the internet to run indefinitely.
Baldur's Gate 3 Has Been Completed by 1.3 Million Players, Shadowheart is Most Popular Love Interest (techraptor.net) angielski
Fallout 76’s Atlantic City Boardwalk Paradise is live with two new expeditions (massivelyop.com) angielski
Bethesda is once again adding support for paid mods to Skyrim (steamcommunity.com) angielski
Seems like Bethesda wants another go at this
Born of Bread, out today, is a Paper Mario-style RPG starring a cheeky dough golem (www.rockpapershotgun.com) angielski
GTA 6 is likely to skip PC again and only launching on current gen consoles (kotaku.com) angielski
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
Halo Infinite Shows Highly Anticipated Firefight: King of the Hill Mode Before Tomorrow's Release (techraptor.net) angielski
QA staff at Xbox support dev Experis successfully vote to unionize (www.gamedeveloper.com) angielski
Turning Bugs Into Features (www.gamedeveloper.com) angielski
Against the Storm Review - An Ambient Roguelite City Builder (techraptor.net) angielski
Epic explains why it hasn't sued Nintendo, Sony and Microsoft over 30% fee (www.gamesindustry.biz) angielski
Microsoft spending $1B annually on third-party Xbox Game Pass titles (www.gamedeveloper.com) angielski
Stardew Valley creator confirms he's made "a ton of progress" on update 1.6 (www.eurogamer.net) angielski
WoW Classic opens new servers to meet Season of Discovery demand (massivelyop.com) angielski
cross-posted from: lemmy.world/post/9055796
FPS as it was, once upon a time (youtu.be) angielski
What once was, and what could have been.
Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend (www.ign.com) angielski
Phil Spencer Reiterates That Xbox Is Excited About Activision-Blizzard’s Back Catalog (www.gamespot.com) angielski
Sea of Thieves' long-awaited private servers arrive next week (www.eurogamer.net) angielski
GTA 6 : Official Announcement Date Revealed! (youtube.com) angielski
New Final Fantasy XVI DLC Details Revealed Alongside New Update for Arcade Mode (techraptor.net) angielski
Microsoft Flight Simulator F-14 Tomcat & Fokker F-100 Get New Screenshots and Details (techraptor.net) angielski
Cyberpunk 2077 Update 2.1 Announced for Next Week (www.ign.com) angielski
Elden Ring's Shadow of the Erdtree DLC is a "little ways off" but "progressing well" (www.gamesradar.com) angielski
Wandering Wraeclast: Introducing Path of Exile 2’s Mercenary crossbow class and WASD (massivelyop.com) angielski
Horror car sim Pacific Drive, aka Jalopy meets STALKER, gets a release date and trailer (www.rockpapershotgun.com) angielski
Xbox in talks with partners to launch a mobile gaming store (www.destructoid.com) angielski
Stalker 2: Heart of Chornobyl Has Entered the Final Phase of Development and Reveals New Trailer (techraptor.net) angielski
Godot 4.2 arrives in style (godotengine.org) angielski
Steam dropping support for macOS Mojave and by extension 32-bit games (www.gamedeveloper.com) angielski