Netflix was cheap because no one valued streaming rights initially, and thus there was little competition for those rights. Once companies realized how valuable the service was, prices shot up.
One of those strange situations where increased competition increased prices.
That’s the question isn’t it? I believe they’ve already stated not to expect anything before the end of the year. But we’ll see how long it takes for turned to show up after that.
This feels like a pretty big overreaction from my perspective. As far as I know, they never promised to never release expansion content, nor does the existence of an expansion make the original game “less complete” retroactively.
Either way, I also don’t see what about this is “Modern gaming sucks”.
I mean, it was in an article where they were assuring people there wouldn’t be DLC.
Which article is that? From what I remember the sentiment was basically “FFXVI is meant to be a complete experience, no DLC required. But if it’s successful and there is demand for it, it’s possible we’ll work on something in the future”.
This would be different from many games which have DLC planned and worked out during the development of the main game, before it’s released.
I want to say I would replay the game, but I struggle with that even with games I enjoy. I’ve made a few attempts to replay Witcher 3 and haven’t been successful. I still haven’t finished Act 3 in my main playthrough of Baldur’s Gate 3 either after getting distracted by Starfield.
So, I’m working under the assumption that I’ve only going to be making one solid attempt at playing through the game.
I bought the base game on sale but only spent a few minutes with it. Still haven’t decided if I want to play with or without the expansion at this point. But all these update are making me want to keep waiting for the “final” final patch, haha.
I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).
The problem is when those “older builds” rely on a connection to a back-end. If this was just a standalone piece of software that is one thing, but you can’t just let out-of-date clients that connect over the internet to run indefinitely.
But whether this stance is going to be accepted (via upvotes/downvotes) in this type of community comes down to a simple popularity contest.
If I thought that Starfield was fun and tried this type of sentiment, I would be downvoted. Would that be because there is some objective measure of quality that separates the two games, or just because more people are fans of Larian than Bethesda?