Honestly, I hadn’t realized there was a paywall on the article after having signed up a couple weeks ago.
I’ll actually avoid posting their articles here then. Thanks for the callout.
Edit: Though I’m still interested in hearing about where they are hypocritical. People keep saying Aftermath writers say paywalls are bad, but I haven’t seen that anywhere that I’ve noticed.
That is all that has ever existed in the genre and is all anyone wants from it.
I don’t remember you appointing you as the sole representative for all gamers.
Personally, I think games can be written about beyond “game good” and “game bad”. Or maybe it comes down to whether you find gaming something important, or just a silly way to waste time.
That BG3 drama was pretty much fabricated to stir up social media engagement. The sentiment you are complaining about really only existed in the mind of people complaining.
Nevermind that neither Larian or Sony are small companies.
That or they just don’t like the content of the post?
I haven’t upvoted the post because I’m not a huge fan of the “I’m not like other gamers/posters” style of content and don’t really want to encourage it.
I wouldn’t say its that bad. Various forms of collectibles/cards have been around for a long time. Asking for gametime for a game like WoW isn’t exactly a new phenomenon.
I think it’s just that there are a few specific examples that stand out. Some aspects of Roblox can be pretty concerning.
But if a kid just wants some money for a skin for Fornite, or to buy a specific world setup for Minecraft, I don’t necessarily see that as some scary new thing.
Super Mario Bros 3 is probably the first game that comes to mind as I was finally old enough to really get excited for specific games, and that one was hugely anticipated at the time. The whole game blew my 7 year old mind (think thats the math at least). Up until that point it was mostly grabbing games based on their box art at the rental place, or based on what looked cool in those displays in Toys R Us. And you played those whether they were good or not. That wasn’t the case with SMB3 though.
Super Mario World is probably the next example, for similar reason as above but even bigger and better. Then into the Donkey Kong Country games. Final Fantasy VI was another game that blew me away when I first saw it. That intro was crazy when you still considered the SNES a new platform. Pokemon Blue for the Pocket I got specifically to play it.
Played lots of the original Diablo, though I was terrible at it back then. Actually didn’t like Diablo 2 that much when it was first released, but got into it again years later. Baldur’s Gate 2 was fun for a while, but never beat it (and didn’t play the first until much later). Lords of Magic was a game I played the crap out of but was terrible at the game as well.
If we are just talking about time played then games like Baseball Stars, Excitebike, Track and Field with the Power Pad, etc. You just played the shit out of every game you owned back then. Because you only got them once or twice a year.
I think for that title to accurately reflect the overall complaint it would be something more like “I Don’t Really Understand What This New Movie Release Was About, And It Wasn’t Good, But I Didn’t Hate It” or to use the lower level comment’s example “You Can Finally Fall for Your Favorite Character In This Dating Sim Based on a Popular Recent Release”.
Where the title is intentionally vague so that you need to read it to even understand what they are talking about. The original titles could be easily summarized as “Opinions on Five Nights At Freddy’s movie” or “Dating Sim based on character from Armored Core 6” just based on the title alone. So if you are aren’t interested in either of those topics, you can easily skip reading.
I keep going back and forth on this game on how much I want it to resemble the original. If it’s too close it might not feel I’m playing a new game, but I also don’t want it to be so different that it loses what I enjoyed so much about the first one.
I think that’s the issue with this “janky” games. There are obvious problems with the game, but it’s very easy to lose the positives when you are attempting to smooth out the rough edges.