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GTG3000, do games w New FPS Built Using Doom Tech Is Better Than Most AAA Shooters

I feel like it’s a little disingenuous to call it “Doom Tech” when it’s modern GZDoom with proper full 3D and shit.

But it is true that it’s way more systemic than anything AAA in the genre.

GTG3000, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

Preach.

The game does have a bit of a balance problem, but as usual the players are not the best at designing the solution.

  • Railgun was overpowered, since it did literally everything without any risk. The funny thing is - you can still do things it did before, you just need to actually use the unsafe mode.
  • The armoured bugs are a bit overtuned, the devs have announced they will be looking at them, but just giving you an OP gun is not a way to fix that.
  • Shield was probably alright as it was, but the current iteration of armour doesn’t really make up for the lack of it.
GTG3000, do gaming w So you prefer playing as another gender?

Depends if the game refers to the character as “you” or “them”. Used to always make female characters since they’re nicer to look at, up until games started actually taking that into consideration.

Nothing quite like being called a girl to reassure you that you’re not an egg :P

edit: and of course if the game doesn’t offer options I don’t care.

GTG3000, do gaming w I miss manuals...

Always funny to me to be reminded that in some countries game came with manuals.

Here it was always just a cartridge/disk. Possibly the reason the most popular NES game was Battle City instead of Super Mario Bros.

GTG3000, do gaming w Pet peeve, games that won't let you save

Reason is “Game state is hard”.

If you want to save, you gotta be able to take the current state of everything and serialize it, then read what you’ve serialized and put it back. If you only do checkpoints, you can make assumptions about game state and serialize less.

Generally, it is much easier to develop AI and such when you never have to pull it’s state out and then restore it, because if that is done improperly you get bugs like the bandits in STALKER forgetting they were chasing you after a quicksave-quickload because their state machine is reset.

With checkpoints, you can usually say “right, enemies before here? Dead or dealt with. Enemies after here? they’re in their default state. Player is at this position in space. Just write down the stats and ignore the rest.”

And autosaves just make it one less menu to fiddle with.

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