Yes, CO did bad releasing an unoptimized game, but if you put pressure for a cosmetic DLC to be removed you can’t be angry that they removed said DLC.
I strongly disagree with this for two reasons:
Nobody put pressure on them to remove the content from the game. “Removing the DLC” can be done in productive or non-productive ways, the latter of which happened here - a better solution would be to set it as non-buyable on Steam and wait with refunds until the patch has been released which allows people to continue playing.
It’s not just grey boxes (which would be bad enough on its own - these people paid for the content, there’s no technical reason for them not to have it right now) - the CO employee literally says:
Assets are replaced by the placeholder boxes, but as the waterfront zoning isn’t available in the base game yet, I recommend holding off on loading saves with a lot of those zones.
So the people who bought the shitty DLC, as in the die-hard fans, can’t play on their saves due to COs fuckup.
But this was such an edge case, removing assets resulting in the unavailability of said assets in game, that this interruption simply couldn’t have been for foreseen.
They couldn’t foresee issues created by removing assets, in a game that is supposed to support user mods, which can be added/removed at any time? Really?
The explanation I’ve seen is that they wanted to pull the DLC as soon as possible, since it was - literally - the worst-rated product on Steam. I’m 99% sure the bean counters responsible for all of the terrible decisions (release the game, no matter what state! Release the DLC, no matter the amount of content!) pulled the lever on this one again - no chance they’ll see any responsibility with themselves.
Thank you for the tips! I don’t know if I just got very lucky or if your tips helped me play more aggressively - but I managed to win 5 runs yesterday and finished the main quest!
I’d say it’s enemies with large amounts of health/shields. Specifically I’m thinking of:
those skeletons in Asphodel that jump around and throw stuff
all the regenerating dudes in Elysium
big rats and satyrs in the last one
For example, I had a run with the bow w/ homing special and Ares boon on special. Every regenerating dude in Elysium felt like at least ~6-8 procs of Doom (even with backstabs etc).
It just keeps getting slower and slower. I’ve tried using the butterfly to increase damage slightly, but that doesn’t seem to be enough.
How do you make Tight Deadline 2 work? Aside from rare good runs, I seem to spend 10-15 minutes in Asphodel, and 20+ in Elysium (due to my own damage output). Am I just picking the wrong boons?
It’s not just greedy, at this point it’s blatant. The release itself was already bonkers, but they could have saved things by working hard on the base game and releasing additional free content. But this? How many “sowwy we fucked up, we promise to do better, buy our new 132 DLCs” will they pull before people stop giving them the benefit of the doubt?
Do you have any tips for beating higher heat levels? I think I got to around 5 before things just started getting too hard, where I could barely finish a run after multiple tries. Would love to finish the game some day!