For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it's a hurdle.
Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly
Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.
That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It (www.macrumors.com)
https://www.macrumors.com/2023/10/10/valve-confirms-counter-strike-2-no-macos/
Godot Engine hits over 50K euros per month in funding (www.gamingonlinux.com)